Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Social.Steam.NetSocialModule Class Referenceabstract

Public Types

enum  ConnectionState { Inactive , Authenticating , Connected }
 

Public Member Functions

override void Initialize ()
 
override void Shutdown ()
 
override bool IsConnected (RemoteAddress address)
 
override bool Send (RemoteAddress address, byte[] data, int length)
 
override int Receive (RemoteAddress address, byte[] data, int offset, int length)
 
override bool IsDataAvailable (RemoteAddress address)
 
void Close (RemoteAddress address)
 
void Connect (RemoteAddress address)
 
void LaunchLocalServer (Process process, ServerMode mode)
 
bool CanInvite ()
 
void OpenInviteInterface ()
 
void CancelJoin ()
 
bool StartListening (SocketConnectionAccepted callback)
 
void StopListening ()
 
ulong GetLobbyId ()
 

Protected Member Functions

delegate void AsyncHandshake (CSteamID client)
 
 NetSocialModule (int readChannel, int writeChannel)
 
virtual void OnLobbyChatMessage (LobbyChatMsg_t result)
 
P2PSessionState_t GetSessionState (CSteamID userId)
 
CSteamID RemoteAddressToSteamId (RemoteAddress address)
 

Protected Attributes

SteamP2PReader _reader
 
SteamP2PWriter _writer
 
Lobby _lobby = new Lobby()
 
ConcurrentDictionary< CSteamID, ConnectionState_connectionStateMap = new ConcurrentDictionary<CSteamID, ConnectionState>()
 
object _steamLock = new object()
 

Static Protected Attributes

const int ServerReadChannel = 1
 
const int ClientReadChannel = 2
 
const int LobbyMessageJoin = 1
 
const ushort GamePort = 27005
 
const ushort SteamPort = 27006
 
const ushort QueryPort = 27007
 
static readonly byte[] _handshake = new byte[10] { 10, 0, 93, 114, 101, 108, 111, 103, 105, 99 }
 

Private Attributes

Callback< LobbyChatMsg_t > _lobbyChatMessage
 

Detailed Description

Definition at line 9 of file NetSocialModule.cs.


The documentation for this class was generated from the following file: