Terraria v1.4.4.9
Terraria source code documentation
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◆ ValidateInternal()

static bool System.ComponentModel.LicenseManager.ValidateInternal ( Type type,
object instance,
bool allowExceptions,
out License license )
inlinestaticprivate

Definition at line 288 of file LicenseManager.cs.

289 {
290 string licenseKey;
291 return ValidateInternalRecursive(CurrentContext, type, instance, allowExceptions, out license, out licenseKey);
292 }
static bool ValidateInternalRecursive(LicenseContext context, Type type, object instance, bool allowExceptions, out License license, out string licenseKey)

References System.ComponentModel.LicenseManager.CurrentContext, System.type, and System.ComponentModel.LicenseManager.ValidateInternalRecursive().

Referenced by System.ComponentModel.LicenseManager.IsLicensed(), System.ComponentModel.LicenseManager.IsValid(), System.ComponentModel.LicenseManager.IsValid(), System.ComponentModel.LicenseManager.Validate(), and System.ComponentModel.LicenseManager.Validate().