Terraria v1.4.4.9
Terraria source code documentation
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◆ IsValid() [1/2]

static bool System.ComponentModel.LicenseManager.IsValid ( Type type)
inlinestatic

Definition at line 247 of file LicenseManager.cs.

248 {
249 License license;
250 bool result = ValidateInternal(type, null, allowExceptions: false, out license);
251 if (license != null)
252 {
253 license.Dispose();
254 license = null;
255 }
256 return result;
257 }
static bool ValidateInternal(Type type, object instance, bool allowExceptions, out License license)

References System.ComponentModel.License.Dispose(), System.type, and System.ComponentModel.LicenseManager.ValidateInternal().