Terraria
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TextEvent.cs
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1
namespace
System.Xml.Xsl.XsltOld
;
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3
internal
class
TextEvent
:
Event
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{
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private
readonly
string
_text
;
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protected
TextEvent
()
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{
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}
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public
TextEvent
(
string
text
)
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{
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_text
=
text
;
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}
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public
TextEvent
(
Compiler
compiler
)
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{
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NavigatorInput
input
=
compiler
.Input;
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_text
=
input
.Value;
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}
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public
override
bool
Output
(
Processor
processor
,
ActionFrame
frame)
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{
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return
processor
.TextEvent(
_text
);
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}
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public
virtual
string
Evaluate
(
Processor
processor
,
ActionFrame
frame)
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{
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return
_text
;
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}
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}
System.Xml.Xsl.XsltOld.ActionFrame
Definition
ActionFrame.cs:10
System.Xml.Xsl.XsltOld.Compiler
Definition
Compiler.cs:15
System.Xml.Xsl.XsltOld.Event
Definition
Event.cs:4
System.Xml.Xsl.XsltOld.NavigatorInput
Definition
NavigatorInput.cs:7
System.Xml.Xsl.XsltOld.Processor
Definition
Processor.cs:14
System.Xml.Xsl.XsltOld.TextEvent.Output
override bool Output(Processor processor, ActionFrame frame)
Definition
TextEvent.cs:22
System.Xml.Xsl.XsltOld.TextEvent.TextEvent
TextEvent()
Definition
TextEvent.cs:7
System.Xml.Xsl.XsltOld.TextEvent.TextEvent
TextEvent(string text)
Definition
TextEvent.cs:11
System.Xml.Xsl.XsltOld.TextEvent.Evaluate
virtual string Evaluate(Processor processor, ActionFrame frame)
Definition
TextEvent.cs:27
System.Xml.Xsl.XsltOld.TextEvent.TextEvent
TextEvent(Compiler compiler)
Definition
TextEvent.cs:16
System.Xml.Xsl.XsltOld.TextEvent._text
readonly string _text
Definition
TextEvent.cs:5
System.Xml.Xsl.XsltOld.TextEvent
Definition
TextEvent.cs:4
System.Xml.Xsl.XsltOld
Definition
IXsltDebugger.cs:1
System.Xml.ValueHandleType.Dictionary
@ Dictionary
System.ExceptionArgument.text
@ text
System.ExceptionArgument.input
@ input
source
System.Private.Xml
System.Xml.Xsl.XsltOld
TextEvent.cs
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1.10.0