Terraria v1.4.4.9
Terraria source code documentation
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◆ WriteAsync() [2/3]

override Task System.Net.Security.NegotiateStream.WriteAsync ( byte[] buffer,
int offset,
int count,
CancellationToken cancellationToken )
inlinevirtual

Reimplemented from System.IO.Stream.

Definition at line 590 of file NegotiateStream.cs.

591 {
593 ThrowIfFailed(authSuccessCheck: true);
595 {
596 return base.InnerStream.WriteAsync(buffer, offset, count, cancellationToken);
597 }
598 return WriteAsync(new AsyncReadWriteAdapter(base.InnerStream, cancellationToken), new ReadOnlyMemory<byte>(buffer, offset, count));
599 }
static void ValidateBufferArguments(byte[] buffer, int offset, int count)
Definition Stream.cs:1044
override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
void ThrowIfFailed(bool authSuccessCheck)

References System.buffer, System.cancellationToken, System.Net.Security.NegotiateStream.CanGetSecureStream, System.count, System.offset, System.Net.Security.NegotiateStream.ThrowIfFailed(), System.IO.Stream.ValidateBufferArguments(), and System.Net.Security.NegotiateStream.WriteAsync().

Referenced by System.Net.Security.NegotiateStream.BeginWrite(), System.Net.Security.NegotiateStream.Write(), System.Net.Security.NegotiateStream.WriteAsync(), and System.Net.Security.NegotiateStream.WriteAsync().