Terraria v1.4.4.9
Terraria source code documentation
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◆ WriteAsync() [3/3]

override ValueTask System.Net.Security.NegotiateStream.WriteAsync ( ReadOnlyMemory< byte > buffer,
CancellationToken cancellationToken = default(CancellationToken) )
inlinevirtual

Reimplemented from System.IO.Stream.

Definition at line 601 of file NegotiateStream.cs.

602 {
603 ThrowIfFailed(authSuccessCheck: true);
605 {
606 return base.InnerStream.WriteAsync(buffer, cancellationToken);
607 }
608 return new ValueTask(WriteAsync(new AsyncReadWriteAdapter(base.InnerStream, cancellationToken), buffer));
609 }
override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
void ThrowIfFailed(bool authSuccessCheck)

References System.buffer, System.cancellationToken, System.Net.Security.NegotiateStream.CanGetSecureStream, System.Net.Security.NegotiateStream.ThrowIfFailed(), and System.Net.Security.NegotiateStream.WriteAsync().