Terraria v1.4.4.9
Terraria source code documentation
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◆ Write() [1/2]

override void System.Net.Security.NegotiateStream.Write ( byte[] buffer,
int offset,
int count )
inline

Definition at line 576 of file NegotiateStream.cs.

577 {
579 ThrowIfFailed(authSuccessCheck: true);
581 {
582 base.InnerStream.Write(buffer, offset, count);
583 }
584 else
585 {
586 WriteAsync(new SyncReadWriteAdapter(base.InnerStream), new ReadOnlyMemory<byte>(buffer, offset, count)).GetAwaiter().GetResult();
587 }
588 }
static void ValidateBufferArguments(byte[] buffer, int offset, int count)
Definition Stream.cs:1044
override Task WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)
void ThrowIfFailed(bool authSuccessCheck)
new TaskAwaiter< TResult > GetAwaiter()
Definition Task.cs:221

References System.buffer, System.Net.Security.NegotiateStream.CanGetSecureStream, System.count, System.Threading.Tasks.Task< TResult >.GetAwaiter(), System.offset, System.Net.Security.NegotiateStream.ThrowIfFailed(), System.IO.Stream.ValidateBufferArguments(), and System.Net.Security.NegotiateStream.WriteAsync().