62    {
   63        if (
info.UnlockState == BestiaryEntryUnlockState.NotKnownAtAll_0)
 
   64        {
   65            return null;
   66        }
   69        {
   72        };
   73        int num = 99;
   74        int num2 = 35;
   75        int num3 = 3;
   76        int num4 = 0;
   78        {
   81        };
   83        {
   86        };
   88        {
   91        };
   93        {
   96        };
   98        uIElement.
Append(uIImage2);
 
   99        uIElement.
Append(uIImage3);
 
  100        uIElement.
Append(uIImage4);
 
  101        int num5 = -10;
  102        int num6 = 0;
  104        string text = Utils.Clamp(num7 / 1000000, 0, 999).ToString();
 
  105        string text2 = Utils.Clamp(num7 % 1000000 / 10000, 0, 99).ToString();
  106        string text3 = Utils.Clamp(num7 % 10000 / 100, 0, 99).ToString();
  107        string text4 = Utils.Clamp(num7 % 100 / 1, 0, 99).ToString();
  108        if (num7 / 1000000 < 1)
  109        {
  111        }
  112        if (num7 / 10000 < 1)
  113        {
  114            text2 = "-";
  115        }
  116        if (num7 / 100 < 1)
  117        {
  118            text3 = "-";
  119        }
  120        if (num7 < 1)
  121        {
  122            text4 = "-";
  123        }
  124        string text5 = 
LifeMax.ToString();
 
  125        string text6 = 
Damage.ToString();
 
  126        string text7 = 
Defense.ToString();
 
  128        if (
info.UnlockState < BestiaryEntryUnlockState.CanShowStats_2)
 
  129        {
  130            text = (text2 = (text3 = (text4 = 
"?")));
 
  131            text5 = (text6 = (text7 = (text8 = "???")));
  132        }
  134        {
  135            HAlign = 1f,
  136            VAlign = 0.5f,
  139            IgnoresMouseInteraction = true
  140        };
  142        {
  143            HAlign = 1f,
  144            VAlign = 0.5f,
  147            IgnoresMouseInteraction = true
  148        };
  150        {
  151            HAlign = 1f,
  152            VAlign = 0.5f,
  155            IgnoresMouseInteraction = true
  156        };
  158        {
  159            HAlign = 1f,
  160            VAlign = 0.5f,
  163            IgnoresMouseInteraction = true
  164        };
  166        uIImage2.
Append(element3);
 
  167        uIImage3.
Append(element4);
 
  168        uIImage4.
Append(element2);
 
  169        int num8 = 66;
  170        if (num7 > 0)
  171        {
  173            {
  178            };
  179            uIElement.
Append(element5);
 
  180            num8 += 4;
  181            int num9 = num3;
  182            int num10 = num8 + 8;
  183            int num11 = 49;
  185            {
  188            };
  190            {
  193            };
  195            {
  198            };
  200            {
  203            };
  204            if (text != "-")
  205            {
  206                uIElement.
Append(uIImage5);
 
  207            }
  208            if (text2 != "-")
  209            {
  210                uIElement.
Append(uIImage6);
 
  211            }
  212            if (text3 != "-")
  213            {
  214                uIElement.
Append(uIImage7);
 
  215            }
  216            if (text4 != "-")
  217            {
  218                uIElement.
Append(uIImage8);
 
  219            }
  220            int num12 = num5 + 3;
  221            float textScale = 0.85f;
  223            {
  224                HAlign = 1f,
  225                VAlign = 0.5f,
  228            };
  230            {
  231                HAlign = 1f,
  232                VAlign = 0.5f,
  235            };
  237            {
  238                HAlign = 1f,
  239                VAlign = 0.5f,
  242            };
  244            {
  245                HAlign = 1f,
  246                VAlign = 0.5f,
  249            };
  250            uIImage5.
Append(element6);
 
  251            uIImage6.
Append(element7);
 
  252            uIImage7.
Append(element8);
 
  253            uIImage8.
Append(element9);
 
  254            num8 += 34;
  255        }
  256        num8 += 4;
  257        uIElement.Height.Pixels = num8;
  262        return uIElement;
  263    }
void ShowStats_Knockback(UIElement element)
 
void ShowStats_Attack(UIElement element)
 
void ShowStats_Defense(UIElement element)
 
void ShowStats_Life(UIElement element)
 
void RefreshStats(GameModeData gameModeFound, NPC instance)
 
static LocalizedText GetText(string key)
 
void Append(UIElement element)
 
static StyleDimension FromPixelsAndPercent(float pixels, float percent)