Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 24 of file SequenceReader.cs.
Referenced by System.Buffers.SequenceReader< T >.SequenceReader(), System.Buffers.SequenceReader< T >.Advance(), System.Buffers.SequenceReader< T >.AdvanceCurrentSpan(), System.Buffers.SequenceReader< T >.AdvancePast(), System.Buffers.SequenceReader< T >.AdvancePastAny(), System.Buffers.SequenceReader< T >.AdvancePastAny(), System.Buffers.SequenceReader< T >.AdvancePastAny(), System.Buffers.SequenceReader< T >.AdvancePastAny(), System.Buffers.SequenceReader< T >.AdvanceToEnd(), System.Buffers.SequenceReader< T >.GetNextSpan(), System.Buffers.SequenceReader< T >.IsNext(), System.Buffers.SequenceReader< T >.ResetReader(), System.Buffers.SequenceReader< T >.TryPeek(), System.Buffers.SequenceReader< T >.TryPeek(), System.Buffers.SequenceReader< T >.TryRead(), System.Buffers.SequenceReader< T >.TryReadTo(), System.Buffers.SequenceReader< T >.TryReadToAnyInternal(), System.Buffers.SequenceReader< T >.TryReadToAnySlow(), System.Buffers.SequenceReader< T >.TryReadToInternal(), System.Buffers.SequenceReader< T >.TryReadToSlow(), and System.Buffers.SequenceReader< T >.TryReadToSlow().