Terraria v1.4.4.9
Terraria source code documentation
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◆ AdvanceCurrentSpan()

void System.Buffers.SequenceReader< T >.AdvanceCurrentSpan ( long count)
inlinepackage

Definition at line 225 of file SequenceReader.cs.

References System.Buffers.SequenceReader< T >.Consumed, System.count, System.Buffers.SequenceReader< T >.CurrentSpan, System.Buffers.SequenceReader< T >.CurrentSpanIndex, and System.Buffers.SequenceReader< T >.GetNextSpan().

Referenced by System.Buffers.SequenceReader< T >.AdvancePast(), System.Buffers.SequenceReader< T >.AdvancePastAny(), System.Buffers.SequenceReader< T >.AdvancePastAny(), System.Buffers.SequenceReader< T >.AdvancePastAny(), System.Buffers.SequenceReader< T >.AdvancePastAny(), System.Buffers.SequenceReader< T >.IsNext(), System.Buffers.SequenceReader< T >.IsNext(), System.Buffers.SequenceReader< T >.TryAdvanceToAny(), System.Buffers.SequenceReader< T >.TryReadTo(), System.Buffers.SequenceReader< T >.TryReadTo(), System.Buffers.SequenceReader< T >.TryReadTo(), System.Buffers.SequenceReader< T >.TryReadToAnyInternal(), System.Buffers.SequenceReader< T >.TryReadToInternal(), and System.Buffers.SequenceReader< T >.TryReadToSlow().