Terraria v1.4.4.9
Terraria source code documentation
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◆ SequenceReader()

Definition at line 54 of file SequenceReader.cs.

55 {
57 Consumed = 0L;
58 Sequence = sequence;
59 _currentPosition = sequence.Start;
60 _length = -1L;
61 sequence.GetFirstSpan(out var first, out _nextPosition);
63 _moreData = first.Length > 0;
64 if (!_moreData && !sequence.IsSingleSegment)
65 {
66 _moreData = true;
68 }
69 }
ReadOnlySequence< T > Sequence
SequencePosition _currentPosition

References System.Buffers.SequenceReader< T >._currentPosition, System.Buffers.SequenceReader< T >._length, System.Buffers.SequenceReader< T >._moreData, System.Buffers.SequenceReader< T >._nextPosition, System.Buffers.SequenceReader< T >.Consumed, System.Buffers.SequenceReader< T >.CurrentSpan, System.Buffers.SequenceReader< T >.CurrentSpanIndex, System.Buffers.ReadOnlySequence< T >.GetFirstSpan(), System.Buffers.SequenceReader< T >.GetNextSpan(), System.Buffers.ReadOnlySequence< T >.IsSingleSegment, System.L, System.Buffers.SequenceReader< T >.Sequence, and System.Buffers.ReadOnlySequence< T >.Start.