Terraria v1.4.4.9
Terraria source code documentation
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System.IO.BufferedStream Member List

This is the complete list of members for System.IO.BufferedStream, including all inherited members.

_asyncActiveSemaphoreSystem.IO.Streamprotected
_bufferSystem.IO.BufferedStreamprivate
_bufferSizeSystem.IO.BufferedStreamprivate
_lastSyncCompletedReadTaskSystem.IO.BufferedStreamprivate
_readLenSystem.IO.BufferedStreamprivate
_readPosSystem.IO.BufferedStreamprivate
_streamSystem.IO.BufferedStreamprivate
_writePosSystem.IO.BufferedStreamprivate
BeginEndReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginEndWriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminlineprivate
BeginRead(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.BufferedStreaminlinevirtual
BeginReadInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BeginWrite(byte[] buffer, int offset, int count, AsyncCallback? callback, object? state)System.IO.BufferedStreaminlinevirtual
BeginWriteInternal(byte[] buffer, int offset, int count, AsyncCallback callback, object state, bool serializeAsynchronously, bool apm)System.IO.Streaminlinepackage
BufferedStream(Stream stream)System.IO.BufferedStreaminline
BufferedStream(Stream stream, int bufferSize)System.IO.BufferedStreaminline
BufferSizeSystem.IO.BufferedStream
CanReadSystem.IO.BufferedStream
CanSeekSystem.IO.BufferedStream
CanTimeoutSystem.IO.Stream
CanWriteSystem.IO.BufferedStream
ClearReadBufferBeforeWrite()System.IO.BufferedStreaminlineprivate
Close()System.IO.Streaminlinevirtual
CopyTo(Stream destination, int bufferSize)System.IO.BufferedStreaminlinevirtual
System::IO::Stream.CopyTo(Stream destination)System.IO.Streaminline
CopyToAsync(Stream destination, int bufferSize, CancellationToken cancellationToken)System.IO.BufferedStreaminlinevirtual
System::IO::Stream.CopyToAsync(Stream destination)System.IO.Streaminline
System::IO::Stream.CopyToAsync(Stream destination, int bufferSize)System.IO.Streaminline
System::IO::Stream.CopyToAsync(Stream destination, CancellationToken cancellationToken)System.IO.Streaminline
CopyToAsyncCore(Stream destination, int bufferSize, CancellationToken cancellationToken)System.IO.BufferedStreaminlineprivate
CreateWaitHandle()System.IO.Streaminlineprotectedvirtual
Dispose(bool disposing)System.IO.BufferedStreaminlineprotectedvirtual
System::IO::Stream.Dispose()System.IO.Streaminline
DisposeAsync()System.IO.BufferedStreaminlinevirtual
EndRead(IAsyncResult asyncResult)System.IO.BufferedStreaminlinevirtual
EndWrite(IAsyncResult asyncResult)System.IO.BufferedStreaminlinevirtual
EnsureAsyncActiveSemaphoreInitialized()System.IO.Streaminlineprotected
EnsureBufferAllocated()System.IO.BufferedStreaminlineprivate
EnsureCanRead()System.IO.BufferedStreaminlineprivate
EnsureCanSeek()System.IO.BufferedStreaminlineprivate
EnsureCanWrite()System.IO.BufferedStreaminlineprivate
EnsureNotClosed()System.IO.BufferedStreaminlineprivate
EnsureShadowBufferAllocated()System.IO.BufferedStreaminlineprivate
FinishTrackingAsyncOperation(ReadWriteTask task)System.IO.Streaminlineprivate
FinishWriteAsync(Task writeTask, byte[] localBuffer)System.IO.Streaminlineprivatestatic
Flush()System.IO.BufferedStreaminline
FlushAsync(CancellationToken cancellationToken)System.IO.BufferedStreaminlinevirtual
System::IO::Stream.FlushAsync()System.IO.Streaminline
FlushAsyncInternal(CancellationToken cancellationToken)System.IO.BufferedStreaminlineprivate
FlushRead()System.IO.BufferedStreaminlineprivate
FlushWrite()System.IO.BufferedStreaminlineprivate
FlushWriteAsync(CancellationToken cancellationToken)System.IO.BufferedStreaminlineprivate
GetCopyBufferSize()System.IO.Streaminlineprivate
GetLifetimeService()System.MarshalByRefObjectinline
HasOverriddenBeginEndRead()System.IO.Streamprivate
HasOverriddenBeginEndWrite()System.IO.Streamprivate
InitializeLifetimeService()System.MarshalByRefObjectinlinevirtual
LastSyncCompletedReadTask(int val)System.IO.BufferedStreaminlineprivate
LengthSystem.IO.BufferedStream
MemberwiseClone(bool cloneIdentity)System.MarshalByRefObjectinlineprotected
NullSystem.IO.Streamstatic
ObjectInvariant()System.IO.Streaminlineprotectedvirtual
PositionSystem.IO.BufferedStream
Read(byte[] buffer, int offset, int count)System.IO.BufferedStreaminline
Read(Span< byte > destination)System.IO.BufferedStreaminlinevirtual
ReadAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.BufferedStreaminlinevirtual
ReadAsync(Memory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.BufferedStreaminlinevirtual
System::IO::Stream.ReadAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
ReadByte()System.IO.BufferedStreaminlinevirtual
ReadByteSlow()System.IO.BufferedStreaminlineprivate
ReadFromBuffer(byte[] buffer, int offset, int count)System.IO.BufferedStreaminlineprivate
ReadFromBuffer(Span< byte > destination)System.IO.BufferedStreaminlineprivate
ReadFromBuffer(byte[] buffer, int offset, int count, out Exception error)System.IO.BufferedStreaminlineprivate
ReadFromUnderlyingStreamAsync(Memory< byte > buffer, CancellationToken cancellationToken, int bytesAlreadySatisfied, Task semaphoreLockTask)System.IO.BufferedStreaminlineprivate
ReadTimeoutSystem.IO.Stream
RunReadWriteTask(ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
RunReadWriteTaskWhenReady(Task asyncWaiter, ReadWriteTask readWriteTask)System.IO.Streaminlineprivatestatic
Seek(long offset, SeekOrigin origin)System.IO.BufferedStreaminline
SetLength(long value)System.IO.BufferedStreaminline
Synchronized(Stream stream)System.IO.Streaminlinestatic
UnderlyingStreamSystem.IO.BufferedStream
ValidateBufferArguments(byte[] buffer, int offset, int count)System.IO.Streaminlineprotectedstatic
ValidateCopyToArguments(Stream destination, int bufferSize)System.IO.Streaminlineprotectedstatic
Write(byte[] buffer, int offset, int count)System.IO.BufferedStreaminline
Write(ReadOnlySpan< byte > buffer)System.IO.BufferedStreaminlinevirtual
WriteAsync(byte[] buffer, int offset, int count, CancellationToken cancellationToken)System.IO.BufferedStreaminlinevirtual
WriteAsync(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken=default(CancellationToken))System.IO.BufferedStreaminlinevirtual
System::IO::Stream.WriteAsync(byte[] buffer, int offset, int count)System.IO.Streaminline
WriteByte(byte value)System.IO.BufferedStreaminlinevirtual
WriteByteSlow(byte value)System.IO.BufferedStreaminlineprivate
WriteTimeoutSystem.IO.Stream
WriteToBuffer(byte[] buffer, ref int offset, ref int count)System.IO.BufferedStreaminlineprivate
WriteToBuffer(ReadOnlySpan< byte > buffer)System.IO.BufferedStreaminlineprivate
WriteToUnderlyingStreamAsync(ReadOnlyMemory< byte > buffer, CancellationToken cancellationToken, Task semaphoreLockTask)System.IO.BufferedStreaminlineprivate