ItemCraftCondition(short[] itemIds)
static AchievementCondition Create(short item)
static void ListenForCraft(ItemCraftCondition condition)
ItemCraftCondition(short itemId)
static AchievementCondition Create(params short[] items)
static AchievementCondition[] CreateMany(params short[] items)
static Dictionary< short, List< ItemCraftCondition > > _listeners
static void ItemCraftListener(short itemId, int count)