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Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for System.Threading.Monitor, including all inherited members.
| Enter(object obj) | System.Threading.Monitor | |
| Enter(object obj, ref bool lockTaken) | System.Threading.Monitor | inlinestatic |
| Exit(object obj) | System.Threading.Monitor | |
| GetLockContentionCount() | System.Threading.Monitor | private |
| IsEntered(object obj) | System.Threading.Monitor | inlinestatic |
| IsEnteredNative(object obj) | System.Threading.Monitor | private |
| LockContentionCount | System.Threading.Monitor | static |
| ObjPulse(object obj) | System.Threading.Monitor | private |
| ObjPulseAll(object obj) | System.Threading.Monitor | private |
| ObjWait(int millisecondsTimeout, object obj) | System.Threading.Monitor | private |
| Pulse(object obj) | System.Threading.Monitor | inlinestatic |
| PulseAll(object obj) | System.Threading.Monitor | inlinestatic |
| ReliableEnter(object obj, ref bool lockTaken) | System.Threading.Monitor | private |
| ReliableEnterTimeout(object obj, int timeout, ref bool lockTaken) | System.Threading.Monitor | private |
| ThrowLockTakenException() | System.Threading.Monitor | inlineprivatestatic |
| TryEnter(object obj) | System.Threading.Monitor | inlinestatic |
| TryEnter(object obj, ref bool lockTaken) | System.Threading.Monitor | inlinestatic |
| TryEnter(object obj, int millisecondsTimeout) | System.Threading.Monitor | inlinestatic |
| TryEnter(object obj, int millisecondsTimeout, ref bool lockTaken) | System.Threading.Monitor | inlinestatic |
| TryEnter(object obj, TimeSpan timeout) | System.Threading.Monitor | inlinestatic |
| TryEnter(object obj, TimeSpan timeout, ref bool lockTaken) | System.Threading.Monitor | inlinestatic |
| Wait(object obj, int millisecondsTimeout) | System.Threading.Monitor | inlinestatic |
| Wait(object obj, TimeSpan timeout) | System.Threading.Monitor | inlinestatic |
| Wait(object obj) | System.Threading.Monitor | inlinestatic |
| Wait(object obj, int millisecondsTimeout, bool exitContext) | System.Threading.Monitor | inlinestatic |
| Wait(object obj, TimeSpan timeout, bool exitContext) | System.Threading.Monitor | inlinestatic |