override void DrawSelf(SpriteBatch spriteBatch)
void SetImage(Asset< Texture2D > texture)
void SetSliceDepths(int top, int bottom, int left, int right)
UISlicedImage(Asset< Texture2D > texture)
void SetSliceDepths(int fluff)
Asset< Texture2D > _texture
static void DrawSplicedPanel(SpriteBatch sb, Texture2D texture, int x, int y, int w, int h, int leftEnd, int rightEnd, int topEnd, int bottomEnd, Color c)