Terraria
v1.4.4.9
Terraria source code documentation
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IPersistentPerPlayerContent.cs
Go to the documentation of this file.
1
using
System.IO
;
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3
namespace
Terraria.GameContent
;
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5
public
interface
IPersistentPerPlayerContent
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{
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void
Save
(
Player
player,
BinaryWriter
writer);
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void
Load
(
Player
player,
BinaryReader
reader,
int
gameVersionSaveWasMadeOn);
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void
ApplyLoadedDataToOutOfPlayerFields
(
Player
player);
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void
ResetDataForNewPlayer
(
Player
player);
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void
Reset
();
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}
System.IO.BinaryReader
Definition
BinaryReader.cs:8
System.IO.BinaryWriter
Definition
BinaryWriter.cs:10
Terraria.Player
Definition
Player.cs:42
Terraria.GameContent.IPersistentPerPlayerContent.Save
void Save(Player player, BinaryWriter writer)
Terraria.GameContent.IPersistentPerPlayerContent.ApplyLoadedDataToOutOfPlayerFields
void ApplyLoadedDataToOutOfPlayerFields(Player player)
Terraria.GameContent.IPersistentPerPlayerContent.Load
void Load(Player player, BinaryReader reader, int gameVersionSaveWasMadeOn)
Terraria.GameContent.IPersistentPerPlayerContent.Reset
void Reset()
Terraria.GameContent.IPersistentPerPlayerContent.ResetDataForNewPlayer
void ResetDataForNewPlayer(Player player)
Terraria.GameContent.IPersistentPerPlayerContent
Definition
IPersistentPerPlayerContent.cs:6
System.IO
Definition
ConsoleStream.cs:3
Terraria.GameContent
Definition
AchievementsHelper.cs:1
source
Terraria.GameContent
IPersistentPerPlayerContent.cs
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