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Terraria v1.4.4.9
Terraria source code documentation
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This is the complete list of members for System.Threading.EventWaitHandle, including all inherited members.
| _waitHandle | System.Threading.WaitHandle | private |
| Close() | System.Threading.WaitHandle | inlinevirtual |
| CreateEventCore(bool initialState, EventResetMode mode, string name, out bool createdNew) | System.Threading.EventWaitHandle | inlineprivate |
| Dispose(bool explicitDisposing) | System.Threading.WaitHandle | inlineprotectedvirtual |
| Dispose() | System.Threading.WaitHandle | inline |
| EventWaitHandle(bool initialState, EventResetMode mode) | System.Threading.EventWaitHandle | inline |
| EventWaitHandle(bool initialState, EventResetMode mode, string? name) | System.Threading.EventWaitHandle | inline |
| EventWaitHandle(bool initialState, EventResetMode mode, string? name, out bool createdNew) | System.Threading.EventWaitHandle | inline |
| EventWaitHandle(SafeWaitHandle handle) | System.Threading.EventWaitHandle | inlineprivate |
| GetLifetimeService() | System.MarshalByRefObject | inline |
| Handle | System.Threading.WaitHandle | |
| InitializeLifetimeService() | System.MarshalByRefObject | inlinevirtual |
| InvalidHandle | System.Threading.WaitHandle | protectedstatic |
| MaxWaitHandles | System.Threading.WaitHandle | packagestatic |
| MemberwiseClone(bool cloneIdentity) | System.MarshalByRefObject | inlineprotected |
| ObtainSafeWaitHandles(ReadOnlySpan< WaitHandle > waitHandles, Span< SafeWaitHandle > safeWaitHandles, Span< IntPtr > unsafeWaitHandles) | System.Threading.WaitHandle | inlineprivatestatic |
| OpenExisting(string name) | System.Threading.EventWaitHandle | inlinestatic |
| OpenExistingWorker(string name, out EventWaitHandle result) | System.Threading.EventWaitHandle | inlineprivatestatic |
| RentSafeWaitHandleArray(int capacity) | System.Threading.WaitHandle | inlineprivatestatic |
| Reset() | System.Threading.EventWaitHandle | inline |
| ReturnSafeWaitHandleArray(SafeWaitHandle[] safeWaitHandles) | System.Threading.WaitHandle | inlineprivatestatic |
| SafeWaitHandle | System.Threading.WaitHandle | |
| Set() | System.Threading.EventWaitHandle | inline |
| Set(SafeWaitHandle waitHandle) | System.Threading.EventWaitHandle | inlinepackagestatic |
| SignalAndWait(WaitHandle toSignal, WaitHandle toWaitOn, int millisecondsTimeout) | System.Threading.WaitHandle | inlineprivatestatic |
| SignalAndWait(WaitHandle toSignal, WaitHandle toWaitOn) | System.Threading.WaitHandle | inlinestatic |
| SignalAndWait(WaitHandle toSignal, WaitHandle toWaitOn, TimeSpan timeout, bool exitContext) | System.Threading.WaitHandle | inlinestatic |
| SignalAndWait(WaitHandle toSignal, WaitHandle toWaitOn, int millisecondsTimeout, bool exitContext) | System.Threading.WaitHandle | inlinestatic |
| SignalAndWaitCore(IntPtr waitHandleToSignal, IntPtr waitHandleToWaitOn, int millisecondsTimeout) | System.Threading.WaitHandle | inlineprivatestatic |
| SignalAndWaitNative(IntPtr waitHandleToSignal, IntPtr waitHandleToWaitOn, int millisecondsTimeout) | System.Threading.WaitHandle | private |
| t_safeWaitHandlesForRent | System.Threading.WaitHandle | privatestatic |
| ToTimeoutMilliseconds(TimeSpan timeout) | System.Threading.WaitHandle | inlinepackagestatic |
| TryOpenExisting(string name, [NotNullWhen(true)] out EventWaitHandle? result) | System.Threading.EventWaitHandle | inlinestatic |
| WaitAbandoned | System.Threading.WaitHandle | packagestatic |
| WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout) | System.Threading.WaitHandle | inlinestatic |
| WaitAll(WaitHandle[] waitHandles, TimeSpan timeout) | System.Threading.WaitHandle | inlinestatic |
| WaitAll(WaitHandle[] waitHandles) | System.Threading.WaitHandle | inlinestatic |
| WaitAll(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext) | System.Threading.WaitHandle | inlinestatic |
| WaitAll(WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext) | System.Threading.WaitHandle | inlinestatic |
| WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout) | System.Threading.WaitHandle | inlinestatic |
| WaitAny(ReadOnlySpan< SafeWaitHandle > safeWaitHandles, int millisecondsTimeout) | System.Threading.WaitHandle | inlinepackagestatic |
| WaitAny(WaitHandle[] waitHandles, TimeSpan timeout) | System.Threading.WaitHandle | inlinestatic |
| WaitAny(WaitHandle[] waitHandles) | System.Threading.WaitHandle | inlinestatic |
| WaitAny(WaitHandle[] waitHandles, int millisecondsTimeout, bool exitContext) | System.Threading.WaitHandle | inlinestatic |
| WaitAny(WaitHandle[] waitHandles, TimeSpan timeout, bool exitContext) | System.Threading.WaitHandle | inlinestatic |
| WaitAnyMultiple(ReadOnlySpan< SafeWaitHandle > safeWaitHandles, int millisecondsTimeout) | System.Threading.WaitHandle | inlineprivatestatic |
| WaitMultiple(WaitHandle[] waitHandles, bool waitAll, int millisecondsTimeout) | System.Threading.WaitHandle | inlineprivatestatic |
| WaitMultiple(ReadOnlySpan< WaitHandle > waitHandles, bool waitAll, int millisecondsTimeout) | System.Threading.WaitHandle | inlineprivatestatic |
| WaitMultipleIgnoringSyncContext(Span< IntPtr > waitHandles, bool waitAll, int millisecondsTimeout) | System.Threading.WaitHandle | inlinepackagestatic |
| WaitMultipleIgnoringSyncContext(IntPtr *waitHandles, int numHandles, bool waitAll, int millisecondsTimeout) | System.Threading.WaitHandle | private |
| WaitOne(int millisecondsTimeout) | System.Threading.WaitHandle | inlinevirtual |
| WaitOne(TimeSpan timeout) | System.Threading.WaitHandle | inlinevirtual |
| WaitOne() | System.Threading.WaitHandle | inlinevirtual |
| WaitOne(int millisecondsTimeout, bool exitContext) | System.Threading.WaitHandle | inlinevirtual |
| WaitOne(TimeSpan timeout, bool exitContext) | System.Threading.WaitHandle | inlinevirtual |
| WaitOneCore(IntPtr waitHandle, int millisecondsTimeout) | System.Threading.WaitHandle | private |
| WaitOneNoCheck(int millisecondsTimeout) | System.Threading.WaitHandle | inlineprivate |
| WaitSuccess | System.Threading.WaitHandle | packagestatic |
| WaitTimeout | System.Threading.WaitHandle | static |