Terraria v1.4.4.9
Terraria source code documentation
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◆ UpdateLocalEndPointOnConnect()

void System.Net.Sockets.Socket.UpdateLocalEndPointOnConnect ( )
inlineprivate

Definition at line 3676 of file Socket.cs.

3677 {
3679 {
3680 _localEndPoint = null;
3681 }
3682 }
bool IsWildcardEndPoint(EndPoint endPoint)
Definition Socket.cs:3684

References System.Net.Sockets.Socket._localEndPoint, and System.Net.Sockets.Socket.IsWildcardEndPoint().

Referenced by System.Net.Sockets.Socket.SetToConnected().