Definition at line 2642 of file Mount.cs.
2643 {
2644 Vector2 vector = ((mountedPlayer.whoAmI != Main.myPlayer) ? data.crosshairPosition : (Main.screenPosition +
new Vector2(Main.mouseX, Main.mouseY)));
2648 if (num > 224f)
2649 {
2650 num = 224f;
2651 }
2652 num += 32f;
2656 if (!Utils.PlotTileLine(
center, end, 65.6f,
delegate(
int x,
int y)
2657 {
2659 for (
int i = 0;
i < data.beams.Length;
i++)
2660 {
2661 if (data.beams[i].curTileTarget ==
tilePoint && data.beams[i].lastPurpose == 0)
2662 {
2663 return true;
2664 }
2665 }
2667 {
2668 return true;
2669 }
2670 return (Main.tile[x, y] ==
null || Main.tile[x, y].inActive() || !Main.tile[x, y].active()) ?
true :
false;
2671 }))
2672 {
2674 }
2676 }
References Terraria.Mount.DrillMountData.beams, Terraria.WorldGen.CanKillTile(), Terraria.Mount.DrillMountData.crosshairPosition, Terraria.Mount.DrillBeam.curTileTarget, Terraria.Mount.DrillBeam.lastPurpose, Terraria.Main.mouseX, Terraria.Main.mouseY, Terraria.Main.myPlayer, Terraria.Utils.PlotTileLine(), Terraria.Main.tile, and Microsoft.Xna.Framework.Graphics.Vector2.
Referenced by Terraria.Mount.UseDrill().