Terraria
v1.4.4.9
Terraria source code documentation
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RotatedBy()
[1/2]
static
Vector2
Terraria.Utils.RotatedBy
(
this
Vector2
spinningpoint
,
double
radians
,
Vector2
center
=
default
(
Vector2
)
)
inline
static
Definition at line
1131
of file
Utils.cs
.
1132
{
1133
float
num = (float)
Math
.
Cos
(
radians
);
1134
float
num2
= (float)
Math
.
Sin
(
radians
);
1135
Vector2
vector
=
spinningpoint
-
center
;
1136
Vector2
result =
center
;
1137
result.X += vector.X * num - vector.Y *
num2
;
1138
result.Y += vector.X *
num2
+ vector.Y * num;
1139
return
result;
1140
}
System.Collections.Generic.Dictionary
Definition
Dictionary.cs:14
System.Math.Cos
static double Cos(double d)
System.Math.Sin
static double Sin(double a)
System.Math
Definition
Math.cs:13
Microsoft.Xna.Framework.Vector2
Definition
Vector2.cs:12
References
System.Math.Cos()
, and
System.Math.Sin()
.
Terraria
Utils
Generated by
1.10.0