Terraria v1.4.4.9
Terraria source code documentation
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◆ RotatedBy() [1/2]

static Vector2 Terraria.Utils.RotatedBy ( this Vector2 spinningpoint,
double radians,
Vector2 center = default(Vector2) )
inlinestatic

Definition at line 1131 of file Utils.cs.

1132 {
1133 float num = (float)Math.Cos(radians);
1134 float num2 = (float)Math.Sin(radians);
1136 Vector2 result = center;
1137 result.X += vector.X * num - vector.Y * num2;
1138 result.Y += vector.X * num2 + vector.Y * num;
1139 return result;
1140 }
static double Cos(double d)
static double Sin(double a)

References System.Math.Cos(), and System.Math.Sin().