Terraria v1.4.4.9
Terraria source code documentation
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◆ rotateTowards()

static Vector2 Terraria.Utils.rotateTowards ( Vector2 currentPosition,
Vector2 currentVelocity,
Vector2 targetPosition,
float maxChange )
inlinestatic

Definition at line 1344 of file Utils.cs.

1345 {
1346 float num = currentVelocity.Length();
1348 return currentVelocity.ToRotation().AngleTowards(targetAngle, (float)Math.PI / 180f).ToRotationVector2() * num;
1349 }
const double PI
Definition Math.cs:16

References System.Math.PI.