Terraria
v1.4.4.9
Terraria source code documentation
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◆
rotateTowards()
static
Vector2
Terraria.Utils.rotateTowards
(
Vector2
currentPosition
,
Vector2
currentVelocity
,
Vector2
targetPosition
,
float
maxChange
)
inline
static
Definition at line
1344
of file
Utils.cs
.
1345
{
1346
float
num =
currentVelocity
.Length();
1347
float
targetAngle
=
currentPosition
.AngleTo(
targetPosition
);
1348
return
currentVelocity
.ToRotation().AngleTowards(
targetAngle
, (
float
)
Math
.
PI
/ 180f).ToRotationVector2() * num;
1349
}
System.Collections.Generic.Dictionary
Definition
Dictionary.cs:14
System.Math.PI
const double PI
Definition
Math.cs:16
System.Math
Definition
Math.cs:13
References
System.Math.PI
.
Terraria
Utils
Generated by
1.10.0