Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 450 of file PortableThreadPool.cs.
References System.Threading.PortableThreadPool.HillClimbing._currentSampleMs, System.Threading.PortableThreadPool.HillClimbing._gainExponent, System.Threading.PortableThreadPool.HillClimbing._maxChangePerSample, System.Threading.PortableThreadPool.HillClimbing._maxChangePerSecond, System.Threading.PortableThreadPool.HillClimbing._maxSampleError, System.Threading.PortableThreadPool.HillClimbing._maxThreadWaveMagnitude, System.Threading.PortableThreadPool.HillClimbing._randomIntervalGenerator, System.Threading.PortableThreadPool.HillClimbing._sampleIntervalMsHigh, System.Threading.PortableThreadPool.HillClimbing._sampleIntervalMsLow, System.Threading.PortableThreadPool.HillClimbing._samples, System.Threading.PortableThreadPool.HillClimbing._samplesToMeasure, System.Threading.PortableThreadPool.HillClimbing._targetSignalToNoiseRatio, System.Threading.PortableThreadPool.HillClimbing._targetThroughputRatio, System.Threading.PortableThreadPool.HillClimbing._threadCounts, System.Threading.PortableThreadPool.HillClimbing._threadMagnitudeMultiplier, System.Threading.PortableThreadPool.HillClimbing._throughputErrorSmoothingFactor, System.Threading.PortableThreadPool.HillClimbing._wavePeriod, System.AppContextConfigHelper.GetInt32Config(), and System.Random.Next().