Terraria v1.4.4.9
Terraria source code documentation
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◆ Update()

void Terraria.Player.RabbitOrderFrameHelper.Update ( )
inline

Definition at line 139 of file Player.cs.

140 {
141 switch (_aiState)
142 {
143 case 0:
144 UpdateFrame(0, 0, Main.rand.Next(1, 4), Main.rand.Next(180, 3600));
145 break;
146 case 1:
147 UpdateFrame(7, 9, 0, 20);
148 break;
149 case 2:
150 {
152 if (DisplayFrame == 13)
153 {
155 }
157 break;
158 }
159 case 3:
160 UpdateFrame(17, 26, 0, 4);
161 break;
162 }
163 }
void UpdateFrame(int displayFrameMin, int displayFrameMax, int exitAIState, int gameFramesPerDisplayFrame)
Definition Player.cs:177

References Terraria.Player.RabbitOrderFrameHelper._aiState, Terraria.Player.RabbitOrderFrameHelper.DisplayFrame, Terraria.Main.rand, and Terraria.Player.RabbitOrderFrameHelper.UpdateFrame().

Referenced by Terraria.Player.RabbitOrderFrameHelper.ChangeToAIState().