Terraria v1.4.4.9
Terraria source code documentation
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System.Text.EncoderFallbackBuffer Class Referenceabstract

Public Member Functions

bool Fallback (char charUnknown, int index)
 
bool Fallback (char charUnknownHigh, char charUnknownLow, int index)
 
char GetNextChar ()
 
bool MovePrevious ()
 
virtual void Reset ()
 

Package Functions

unsafe void InternalReset ()
 
unsafe void InternalInitialize (char *charStart, char *charEnd, EncoderNLS encoder, bool setEncoder)
 
char InternalGetNextChar ()
 
int InternalFallbackGetByteCount (ReadOnlySpan< char > chars, out int charsConsumed)
 
bool TryInternalFallbackGetBytes (ReadOnlySpan< char > chars, Span< byte > bytes, out int charsConsumed, out int bytesWritten)
 
bool TryDrainRemainingDataForGetBytes (Span< byte > bytes, out int bytesWritten)
 
int DrainRemainingDataForGetByteCount ()
 
virtual unsafe bool InternalFallback (char ch, ref char *chars)
 

Static Package Functions

static EncoderFallbackBuffer CreateAndInitialize (Encoding encoding, EncoderNLS encoder, int originalCharCount)
 
static void ThrowLastCharRecursive (int charRecursive)
 

Package Attributes

unsafe char * charStart
 
unsafe char * charEnd
 
EncoderNLS encoder
 
bool setEncoder
 
bool bUsedEncoder
 
bool bFallingBack
 
int iRecursionCount
 

Properties

int Remaining [get]
 

Private Member Functions

bool InternalFallback (ReadOnlySpan< char > chars, out int charsConsumed)
 
Rune GetNextRune ()
 

Private Attributes

Encoding encoding
 
int originalCharCount
 

Detailed Description

Definition at line 6 of file EncoderFallbackBuffer.cs.


The documentation for this class was generated from the following file: