Terraria v1.4.4.9
Terraria source code documentation
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System.Text.EncoderFallbackBuffer Member List

This is the complete list of members for System.Text.EncoderFallbackBuffer, including all inherited members.

bFallingBackSystem.Text.EncoderFallbackBufferpackage
bUsedEncoderSystem.Text.EncoderFallbackBufferpackage
charEndSystem.Text.EncoderFallbackBufferpackage
charStartSystem.Text.EncoderFallbackBufferpackage
CreateAndInitialize(Encoding encoding, EncoderNLS encoder, int originalCharCount)System.Text.EncoderFallbackBufferinlinepackagestatic
DrainRemainingDataForGetByteCount()System.Text.EncoderFallbackBufferinlinepackage
encoderSystem.Text.EncoderFallbackBufferpackage
encodingSystem.Text.EncoderFallbackBufferprivate
Fallback(char charUnknown, int index)System.Text.EncoderFallbackBuffer
Fallback(char charUnknownHigh, char charUnknownLow, int index)System.Text.EncoderFallbackBuffer
GetNextChar()System.Text.EncoderFallbackBuffer
GetNextRune()System.Text.EncoderFallbackBufferinlineprivate
InternalFallback(ReadOnlySpan< char > chars, out int charsConsumed)System.Text.EncoderFallbackBufferinlineprivate
InternalFallback(char ch, ref char *chars)System.Text.EncoderFallbackBufferinlinepackagevirtual
InternalFallbackGetByteCount(ReadOnlySpan< char > chars, out int charsConsumed)System.Text.EncoderFallbackBufferinlinepackage
InternalGetNextChar()System.Text.EncoderFallbackBufferinlinepackage
InternalInitialize(char *charStart, char *charEnd, EncoderNLS encoder, bool setEncoder)System.Text.EncoderFallbackBufferinlinepackage
InternalReset()System.Text.EncoderFallbackBufferinlinepackage
iRecursionCountSystem.Text.EncoderFallbackBufferpackage
MovePrevious()System.Text.EncoderFallbackBuffer
originalCharCountSystem.Text.EncoderFallbackBufferprivate
RemainingSystem.Text.EncoderFallbackBuffer
Reset()System.Text.EncoderFallbackBufferinlinevirtual
setEncoderSystem.Text.EncoderFallbackBufferpackage
ThrowLastCharRecursive(int charRecursive)System.Text.EncoderFallbackBufferinlinepackagestatic
TryDrainRemainingDataForGetBytes(Span< byte > bytes, out int bytesWritten)System.Text.EncoderFallbackBufferinlinepackage
TryInternalFallbackGetBytes(ReadOnlySpan< char > chars, Span< byte > bytes, out int charsConsumed, out int bytesWritten)System.Text.EncoderFallbackBufferinlinepackage