Terraria v1.4.4.9
Terraria source code documentation
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◆ WriteStartElement() [1/3]

virtual void System.Xml.XmlNodeWriter.WriteStartElement ( byte[] prefixBuffer,
int prefixOffset,
int prefixLength,
byte[] localNameBuffer,
int localNameOffset,
int localNameLength )
inlinevirtualinherited

Reimplemented in System.Xml.XmlNodeWriter.XmlNullNodeWriter, System.Xml.XmlSigningNodeWriter, and System.Xml.XmlUTF8NodeWriter.

Definition at line 220 of file XmlNodeWriter.cs.

221 {
222 WriteStartElement(Encoding.UTF8.GetString(prefixBuffer, prefixOffset, prefixLength), Encoding.UTF8.GetString(localNameBuffer, localNameOffset, localNameLength));
223 }
static Encoding UTF8
Definition Encoding.cs:526
void WriteStartElement(string prefix, string localName)

References System.Xml.Dictionary, System.Text.Encoding.UTF8, and System.Xml.XmlNodeWriter.WriteStartElement().