Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 1258 of file CodeGenerator.cs.
References System.Xml.Serialization.CodeGenerator._blockStack, System.Xml.Serialization.CodeGenerator._elseIfState, System.Xml.Serialization.CodeGenerator._ilGen, System.Xml.Serialization.CodeGenerator._initElseIfStack, System.Xml.Serialization.CodeGenerator._initIfStack, System.Collections.Generic.Stack< T >.Count, System.Xml.Serialization.CodeGenerator.DefineLabel(), System.Xml.Dictionary, System.Xml.Serialization.IfState.ElseBegin, System.Reflection.Emit.ILGenerator.Emit(), System.Xml.Serialization.CodeGenerator.GetBranchCode(), System.Xml.Serialization.CodeGenerator.If(), System.Collections.Generic.Stack< T >.Peek(), and System.Collections.Generic.Stack< T >.Push().
Referenced by System.Xml.Serialization.XmlSerializationReaderILGen.WriteAttributes(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteDerivedTypes(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteDerivedTypes(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteElements(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteEnumAndArrayTypes(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteEnumAndArrayTypes(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberElementsIf(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberText(), and System.Xml.Serialization.XmlSerializationReaderILGen.WriteXmlNodeEqual().