Terraria v1.4.4.9
Terraria source code documentation
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◆ ConvertValue()

void System.Xml.Serialization.CodeGenerator.ConvertValue ( Type source,
Type target )
inlinepackage

Definition at line 733 of file CodeGenerator.cs.

References System.Xml.Serialization.CodeGenerator.InternalConvert(), and System.source.

Referenced by System.Xml.Serialization.SourceInfo.Convert(), System.Xml.Serialization.SourceInfo.ConvertNullableValue(), System.Xml.Serialization.XmlSerializationILGen.GenerateTypedSerializer(), System.Xml.Serialization.ReflectionAwareILGen.ILGenForCreateInstance(), System.Xml.Serialization.ReflectionAwareILGen.ILGenForEnumLongValue(), System.Xml.Serialization.XmlSerializationILGen.ILGenLoad(), System.Xml.Serialization.XmlSerializationReaderILGen.InitializeValueTypes(), System.Xml.Serialization.SourceInfo.InternalLoad(), System.Xml.Serialization.CodeGenerator.StoreArrayElement(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteArrayItems(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteAttribute(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteAttribute(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteAttributes(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteDerivedTypes(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteDerivedTypes(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteEndElement(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteEnumAndArrayTypes(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteEnumAndArrayTypes(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteEnumMethod(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteEnumMethod(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteHashtable(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteMemberEnd(), System.Xml.Serialization.XmlSerializationReaderILGen.WriteSourceEnd(), System.Xml.Serialization.XmlSerializationWriterILGen.WriteStructMethod(), and System.Xml.Serialization.XmlSerializationReaderILGen.WriteUnknownNode().