40 int num3 = (result.Y - result2.Y - 9) / 5;
49 for (
int i = 0; i <
num3; i++)
53 WorldUtils.
Gen(
new Point(result.X +
num5 +
num9, result.Y - (i + 1) * 5),
new Shapes.
Rectangle(6 +
Math.
Abs(
num8 -
num5), 7),
Actions.
Chain(
new Modifiers.
SkipTiles(21, 467, 226, 237),
new Modifiers.
SkipWalls(87),
new Actions.
RemoveWall(),
new Actions.
SetTile(383),
new Actions.
SetFrames()));
54 WorldUtils.
Gen(
new Point(result.X +
num5 +
num9 + 2, result.Y - (i + 1) * 5),
new Shapes.
Rectangle(2 +
Math.
Abs(
num8 -
num5), 5),
Actions.
Chain(
new Modifiers.
SkipTiles(21, 467, 226, 237),
new Modifiers.
SkipWalls(87),
new Actions.
ClearTile(
frameNeighbors:
true),
new Actions.
PlaceWall(78)));
55 WorldUtils.
Gen(
new Point(result.X +
num5 + 2, result.Y - i * 5),
new Shapes.
Rectangle(2, 2),
Actions.
Chain(
new Modifiers.
SkipTiles(21, 467, 226, 237),
new Modifiers.
SkipWalls(87),
new Actions.
ClearTile(
frameNeighbors:
true),
new Actions.
PlaceWall(78)));
64 for (
int j = 0;
j < 2;
j++)
66 double num11 = ((double)
j + 1.0) / 3.0;
68 double num13 =
GenBase.
_random.NextDouble() * 0.7853981852531433 - 0.7853981852531433 - 0.2;
71 num13 -= 1.5707963705062866;
73 WorldUtils.
Gen(
new Point(result.X +
num12, result.Y - (
int)((
double)(
num3 * 5) *
num11)),
new ShapeBranch(
num13,
GenBase.
_random.Next(12, 16)).
OutputEndpoints(
list),
Actions.
Chain(
new Modifiers.
SkipTiles(21, 467, 226, 237),
new Modifiers.
SkipWalls(87),
new Actions.
SetTile(383),
new Actions.
SetFrames(
frameNeighbors:
true)));
77 WorldUtils.
Gen(
new Point(result.X + 6 +
num14, result.Y -
num4),
new ShapeBranch(-0.6853981852531433,
GenBase.
_random.Next(16, 22)).
OutputEndpoints(
list),
Actions.
Chain(
new Modifiers.
SkipTiles(21, 467, 226, 237),
new Modifiers.
SkipWalls(87),
new Actions.
SetTile(383),
new Actions.
SetFrames(
frameNeighbors:
true)));
78 WorldUtils.
Gen(
new Point(result.X +
num14, result.Y -
num4),
new ShapeBranch(-2.45619455575943,
GenBase.
_random.Next(16, 22)).
OutputEndpoints(
list),
Actions.
Chain(
new Modifiers.
SkipTiles(21, 467, 226, 237),
new Modifiers.
SkipWalls(87),
new Actions.
SetTile(383),
new Actions.
SetFrames(
frameNeighbors:
true)));
81 WorldUtils.
Gen(
item,
new Shapes.
Circle(4),
Actions.
Chain(
new Modifiers.
Blotches(4, 2),
new Modifiers.
SkipTiles(383, 21, 467, 226, 237),
new Modifiers.
SkipWalls(78, 87),
new Actions.
SetTile(384),
new Actions.
SetFrames(
frameNeighbors:
true)));
83 for (
int k = 0;
k < 4;
k++)
85 double angle = (double)
k / 3.0 * 2.0 + 0.57075;
86 WorldUtils.
Gen(result,
new ShapeRoot(
angle,
GenBase.
_random.Next(40, 60)),
Actions.
Chain(
new Modifiers.
SkipTiles(21, 467, 226, 237),
new Modifiers.
SkipWalls(87),
new Actions.
SetTile(383,
setSelfFrames:
true)));
89 structures.AddProtectedStructure(
new Rectangle(result.X - 30, result.Y - 30, 60, 60));