TModLoader v1.4.4.9
TModLoader source code documentation
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Terraria.ModLoader.AutoPaintBuilderToggle Class Reference
+ Inheritance diagram for Terraria.ModLoader.AutoPaintBuilderToggle:
+ Collaboration diagram for Terraria.ModLoader.AutoPaintBuilderToggle:

Public Member Functions

override bool Active ()
 This dictates whether or not this builder toggle should be active (displayed).
 
override string DisplayValue ()
 
override Color DisplayColorTexture ()
 This is the overlay color that is drawn on top of the texture.
 
override void SetupContent ()
 If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it.
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated.
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config.
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed.
 
virtual void Unload ()
 Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load.
 
string PrettyPrintName ()
 
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned.
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity.
 

Protected Member Functions

override void Register ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types.
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types.
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties.
 
TEntity CreateTemplateEntity ()
 

Properties

override string Texture [get]
 
override int NumberOfStates [get]
 
static BuilderToggle RulerLine = new RulerLineBuilderToggle() [get, private set]
 
static BuilderToggle RulerGrid = new RulerGridBuilderToggle() [get, private set]
 
static BuilderToggle AutoActuate = new AutoActuateBuilderToggle() [get, private set]
 
static BuilderToggle AutoPaint = new AutoPaintBuilderToggle() [get, private set]
 
static BuilderToggle RedWireVisibility = new RedWireVisibilityBuilderToggle() [get, private set]
 
static BuilderToggle BlueWireVisibility = new BlueWireVisibilityBuilderToggle() [get, private set]
 
static BuilderToggle GreenWireVisibility = new GreenWireVisibilityBuilderToggle() [get, private set]
 
static BuilderToggle YellowWireVisibility = new YellowWireVisibilityBuilderToggle() [get, private set]
 
static BuilderToggle HideAllWires = new HideAllWiresBuilderToggle() [get, private set]
 
static BuilderToggle ActuatorsVisibility = new ActuatorsVisibilityBuilderToggle() [get, private set]
 
static BuilderToggle BlockSwap = new BlockSwapBuilderToggle() [get, private set]
 
static BuilderToggle TorchBiome = new TorchBiomeBuilderToggle() [get, private set]
 
static string VanillaHoverTexture [get]
 The path to the texture vanilla info displays use when hovering over an info display.
 
virtual string HoverTexture [get]
 The outline texture drawn when the icon is hovered. By default a circular outline texture is used. Override this method and return Texture + "_Hover" or any other texture path to specify a custom outline texture for use with icons that are not circular.
 
int Type [get, set]
 This is the internal ID of this builder toggle.
 
virtual string LocalizationCategory [get]
 The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom T:Terraria.ModLoader.ModType classes can utilize this.
 
int CurrentState [get]
 This is the current state of this builder toggle. Every time the toggle is clicked, it will change.
 
Mod Mod [get, set]
 The mod this belongs to.
 
virtual string Name [get]
 The internal name of this.
 
string FullName [get]
 The internal name of this, including the mod it is from.
 
TEntity Entity [get, set]
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference].
 
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor).
 

Private Member Functions

void ILoadable. Load (Mod mod)
 Called when loading the type.
 

Private Attributes

bool? _isCloneable
 

Detailed Description

Definition at line 5 of file AutoPaintBuilderToggle.cs.


The documentation for this class was generated from the following file: