TModLoader v1.4.4.9
TModLoader source code documentation
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Terraria.ModLoader.ModPrefix Class Referenceabstract
+ Inheritance diagram for Terraria.ModLoader.ModPrefix:
+ Collaboration diagram for Terraria.ModLoader.ModPrefix:

Public Member Functions

override void SetupContent ()
 If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it.
 
virtual float RollChance (Item item)
 The roll chance of your prefix relative to a vanilla prefix, 1f by default.
 
virtual bool CanRoll (Item item)
 Returns if your ModPrefix can roll on the given item By default returns RollChance(item) > 0.
 
virtual void SetStats (ref float damageMult, ref float knockbackMult, ref float useTimeMult, ref float scaleMult, ref float shootSpeedMult, ref float manaMult, ref int critBonus)
 Sets the stat changes for this prefix. If data is not already pre-stored, it is best to store custom data changes to some static variables.
 
virtual bool AllStatChangesHaveEffectOn (Item item)
 Use this to check whether modifiers to custom stats would be too small to have an effect after rounding, and prevent the prefix from being applied to the given item if there would be no change.
 
virtual void Apply (Item item)
 Applies the custom data stats set in SetStats to the given item.
 
virtual void ModifyValue (ref float valueMult)
 Allows you to modify the sell price of the item based on the prefix or changes in custom data stats. This also influences the item's rarity.
 
virtual void ApplyAccessoryEffects (Player player)
 Use this to modify player stats (or any other applicable data) based on this ModPrefix.
 
virtual IEnumerable< TooltipLineGetTooltipLines (Item item)
 Use this to add tooltips to any item with this prefix applied. Note that the stat bonuses applied via M:Terraria.ModLoader.ModPrefix.SetStats(System.Single@,System.Single@,System.Single@,System.Single@,System.Single@,System.Single@,System.Int32@) will automatically generate tooltips. (such as damage, use speed, crit chance, mana cost, scale, shoot speed, and knockback)

 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated.
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config.
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed.
 
virtual void Unload ()
 Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load.
 
string PrettyPrintName ()
 
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned.
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity.
 

Protected Member Functions

override void Register ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types.
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types.
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties.
 
TEntity CreateTemplateEntity ()
 

Properties

int Type [get, set]
 
virtual string LocalizationCategory [get]
 The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom T:Terraria.ModLoader.ModType classes can utilize this.
 
virtual LocalizedText DisplayName [get]
 
virtual PrefixCategory Category [get]
 The category your prefix belongs to, PrefixCategory.Custom by default.
 
Mod Mod [get, set]
 The mod this belongs to.
 
virtual string Name [get]
 The internal name of this.
 
string FullName [get]
 The internal name of this, including the mod it is from.
 
TEntity Entity [get, set]
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference].
 
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor).
 

Private Member Functions

void ILoadable. Load (Mod mod)
 Called when loading the type.
 

Private Attributes

bool? _isCloneable
 

Detailed Description

Definition at line 7 of file ModPrefix.cs.


The documentation for this class was generated from the following file: