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TModLoader v1.4.4.9
TModLoader source code documentation
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Contains the localization value corresponding to a key for the current game language. Automatically updates as language, mods, and resource packs change. The Localization Guideteaches more about localization. More...
Collaboration diagram for Terraria.Localization.LocalizedText:Public Member Functions | |
| string | FormatWith (object obj) |
| Creates a string from this LocalizedText populated with data from the provided obj parameter. The properties of the provided object are substituted by name into the placeholders of the original text. For example, when used with M:Terraria.Lang.CreateDialogSubstitutionObject(Terraria.NPC), the text "{Nurse}" will be replaced with the first name of the Nurse in the world. Modded substitutions are not currently supported. When used in conjunction with M:Terraria.Localization.Language.SelectRandom(Terraria.Localization.LanguageSearchFilter,Terraria.Utilities.UnifiedRandom) and M:Terraria.Lang.CreateDialogFilter(System.String,System.Object), simple boolean conditions expressed in each LocalizedText can be used to filter a collection of LocalizedText. M:Terraria.Localization.LocalizedText.Format(System.Object[]) is more commonly used to format LocalizedText placeholders. That method replaces placeholders such as "{0}", "{1}", etc with the string representation of the corresponding objects provided. | |
| bool | CanFormatWith (object obj) |
| Checks if the conditions embedded in this LocalizedText are satisfied by the obj argument. For example when used with M:Terraria.Lang.CreateDialogSubstitutionObject(Terraria.NPC) as the obj argument, "{?Rain}" at the start of a LocalizedText value will cause false to be returned if it is not raining. "{?!Rain}" would do the opposite. If all conditions are satisfied, true is returned. The method is typically used indirectly by using M:Terraria.Lang.CreateDialogFilter(System.String,System.Object). | |
| NetworkText | ToNetworkText () |
| Convert this T:Terraria.Localization.LocalizedText to a T:Terraria.Localization.NetworkText for use in various network code applications. Non-chat messages sent to other players should be sent as T:Terraria.Localization.NetworkText to facilitate localization. | |
| NetworkText | ToNetworkText (params object[] substitutions) |
| override string | ToString () |
| string | Format (params object[] args) |
| Creates a string from this LocalizedText populated with data from the provided args arguments. Formats the string in the same manner as string.Format. Placeholders such as "{0}", "{1}", etc will be replaced with the string representation of the corresponding objects provided. Additionally, pluralization is supported as well. The Contributing Localization Guideteaches more about placeholders and plural support. | |
| LocalizedText | WithFormatArgs (params object[] args) |
| Creates a new LocalizedText with the supplied arguments formatted into the value (via M:System.String.Format(System.String,System.Object[])) Will automatically update to re-format the string with cached args when language changes. The resulting LocalizedText should be stored statically. Should not be used to create 'throwaway' LocalizedText instances. Use M:Terraria.Localization.LocalizedText.Format(System.Object[]) instead for repeated on-demand formatting with different args. The Localization Guideteaches more about using placeholders in localization. | |
Static Public Member Functions | |
| static | operator string (LocalizedText text) |
| static int | CardinalPluralRule (GameCulture culture, int count) |
| static string | ApplyPluralization (string value, params object[] args) |
Public Attributes | |
| readonly string | Key |
Static Public Attributes | |
| static readonly LocalizedText | Empty = new LocalizedText("", "") |
| static readonly Regex | PluralizationPatternRegex = new Regex("{\\^(\\d+):([^\\r\\n]+?)}", RegexOptions.Compiled) |
Package Functions | |
| LocalizedText (string key, string text) | |
| void | SetValue (string text) |
| void | BindArgs (object[] args) |
Properties | |
| string | Value [get, private set] |
| Retrieves the text value. This is the actual text the user should see. | |
| object[] | BoundArgs [get, private set] |
| Returns the args used with M:Terraria.Localization.LocalizedText.WithFormatArgs(System.Object[]) to create this text, if any. | |
Private Attributes | |
| string | _value |
| bool? | _hasPlurals |
Static Private Attributes | |
| static Regex | _substitutionRegex = new Regex("{(\\?(?:!)?)?([a-zA-Z][\\w\\.]*)}", RegexOptions.Compiled) |
Contains the localization value corresponding to a key for the current game language. Automatically updates as language, mods, and resource packs change. The Localization Guide
teaches more about localization.
Definition at line 10 of file LocalizedText.cs.