|
| static string | GetMapObjectName (int id) |
| |
| static object | CreateDialogSubstitutionObject (NPC npc=null) |
| |
| static string | dialog (int l, bool english=false) |
| |
| static string | GetNPCNameValue (int netID) |
| | Gets the display name of the provided npc type (F:Terraria.NPC.type) as a string.
|
| |
| static LocalizedText | GetNPCName (int netID) |
| | Gets the display name of the provided npc type (F:Terraria.NPC.type) as a T:Terraria.Localization.LocalizedText.
|
| |
| static ItemTooltip | GetTooltip (int itemId) |
| |
| static LocalizedText | GetItemName (int id) |
| | Gets the display name of the provided item type (F:Terraria.Item.type) as a T:Terraria.Localization.LocalizedText.
|
| |
| static LocalizedText | GetEmojiName (int id) |
| |
| static string | GetItemNameValue (int id) |
| | Gets the display name of the provided item type (F:Terraria.Item.type) as a string.
|
| |
| static string | GetBuffName (int id) |
| | Gets the display name of the provided buff type (T:Terraria.ID.BuffID) as a string.
|
| |
| static string | GetBuffDescription (int id) |
| | Gets the description of the provided buff type (T:Terraria.ID.BuffID) as a string.
|
| |
| static string | GetDryadWorldStatusDialog (out bool worldIsEntirelyPure) |
| |
| static string | GetRandomGameTitle () |
| |
| static string | DyeTraderQuestChat (bool gotDye=false) |
| |
| static string | AnglerQuestCountChat (NPC npc) |
| |
| static string | BartenderHelpText (NPC npc) |
| |
| static string | BartenderChat (NPC npc) |
| |
| static string | GolferChat (NPC npc) |
| |
| static string | BestiaryGirlChat (NPC npc) |
| |
| static string | PrincessChat (NPC npc) |
| |
| static string | CatChat (NPC npc) |
| |
| static string | DogChat (NPC npc) |
| |
| static string | BunnyChat (NPC npc) |
| |
| static string | SlimeChat (NPC npc) |
| |
| static string | GetNPCHouseBannerText (NPC npc, int bannerStyle) |
| |
| static LanguageSearchFilter | CreateDialogFilter (string startsWith, object substitutions) |
| | Filters LocalizedText objects by checking if their key starts with the provided startsWith parameter and if the conditions embedded into the LocalizedText are all satisfied by the data in substitutions . See M:Terraria.Localization.LocalizedText.CanFormatWith(System.Object) for more information about conditions embedded in localization text.
When passed into M:Terraria.Localization.Language.FindAll(Terraria.Localization.LanguageSearchFilter), all LocalizedText with keys starting with startsWith that satisfy substitutions will be returned. When passed into M:Terraria.Localization.Language.SelectRandom(Terraria.Localization.LanguageSearchFilter,Terraria.Utilities.UnifiedRandom), a single random LocalizedText with key starting with startsWith that satisfies substitutions will be returned.
|
| |
| static LanguageSearchFilter | CreateDialogFilter (string startsWith) |
| | Filters LocalizedText objects by checking if their key starts with the provided startsWith parameter.
When passed into M:Terraria.Localization.Language.FindAll(Terraria.Localization.LanguageSearchFilter), all LocalizedText with keys starting with startsWith will be returned. When passed into M:Terraria.Localization.Language.SelectRandom(Terraria.Localization.LanguageSearchFilter,Terraria.Utilities.UnifiedRandom), a single random LocalizedText with key starting with startsWith will be returned.
|
| |
| static string | AnglerQuestChat (bool turnIn=false) |
| |
| static LocalizedText | GetProjectileName (int type) |
| | Gets the display name of the provided projectile type (F:Terraria.Projectile.type) as a T:Terraria.Localization.LocalizedText.
|
| |
| static void | InitializeLegacyLocalization () |
| |
| static string | SupportGlyphs (string tooltip) |
| |
| static void | BuildMapAtlas () |
| |
| static NetworkText | CreateDeathMessage (string deadPlayerName, int plr=-1, int npc=-1, int proj=-1, int other=-1, int projType=0, int plrItemType=0) |
| |
| static NetworkText | GetInvasionWaveText (int wave, params short[] npcIds) |
| |
| static string | LocalizedDuration (TimeSpan time, bool abbreviated, bool showAllAvailableUnits) |
| |
Definition at line 17 of file Lang.cs.