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TModLoader v1.4.4.9
TModLoader source code documentation
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This class serves as a place for you to define a new buff and how that buff behaves. More...
Inheritance diagram for Terraria.ModLoader.ModBuff:
Collaboration diagram for Terraria.ModLoader.ModBuff:Public Member Functions | |
| override void | SetupContent () |
| If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it. | |
| override void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. This is where all buff related assignments go. For example:
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| virtual void | Update (Player player, ref int buffIndex) |
| Allows you to make this buff give certain effects to the given player. If you remove the buff from the player, make sure the decrement the buffIndex parameter by 1. | |
| virtual void | Update (NPC npc, ref int buffIndex) |
| Allows you to make this buff give certain effects to the given NPC. If you remove the buff from the NPC, make sure to decrement the buffIndex parameter by 1. | |
| virtual bool | ReApply (Player player, int time, int buffIndex) |
| Allows to you make special things happen when adding this buff to a player when the player already has this buff. Return true to block the vanilla re-apply code from being called; returns false by default. The vanilla re-apply code sets the buff time to the "time" argument if that argument is larger than the current buff time. | |
| virtual bool | ReApply (NPC npc, int time, int buffIndex) |
| Allows to you make special things happen when adding this buff to an NPC when the NPC already has this buff. Return true to block the vanilla re-apply code from being called; returns false by default. The vanilla re-apply code sets the buff time to the "time" argument if that argument is larger than the current buff time. | |
| virtual void | ModifyBuffText (ref string buffName, ref string tip, ref int rare) |
| Allows you to modify the name and tooltip that displays when the mouse hovers over the buff icon, as well as the color the buff's name is drawn in. | |
| virtual bool | PreDraw (SpriteBatch spriteBatch, int buffIndex, ref BuffDrawParams drawParams) |
| Allows you to draw things before the default draw code is ran. Return false to prevent drawing the buff. Returns true by default. | |
| virtual void | PostDraw (SpriteBatch spriteBatch, int buffIndex, BuffDrawParams drawParams) |
| Allows you to draw things after the buff has been drawn. skipped is true if you or another mod has skipped drawing the buff (possibly hiding it or in favor of new visuals). | |
| virtual bool | RightClick (int buffIndex) |
| Allows you to make things happen when the buff icon is right-clicked. Return false to prevent the buff from being cancelled. | |
| virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. | |
| virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config. | |
| virtual void | Unload () |
| Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load. | |
| string | PrettyPrintName () |
| virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. | |
| virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity. | |
Protected Member Functions | |
| override void | Register () |
| virtual void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| override void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| virtual void | ValidateType () |
| Check for the correct overrides of different hook methods and fields and properties. | |
| TEntity | CreateTemplateEntity () |
Properties | |
| int | Type [get, set] |
| The buff id of this buff. | |
| virtual string | LocalizationCategory [get] |
| The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom T:Terraria.ModLoader.ModType classes can utilize this. | |
| virtual LocalizedText | DisplayName [get] |
| The translations of this buff's display name. | |
| virtual LocalizedText | Description [get] |
| The translations of this buff's description. | |
| virtual string | Texture [get] |
| The file name of this type's texture file in the mod loader's file space. | |
| Mod | Mod [get, set] |
| The mod this belongs to. | |
| virtual string | Name [get] |
| The internal name of this. | |
| string | FullName [get] |
| The internal name of this, including the mod it is from. | |
| TEntity | Entity [get, set] |
| virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]. | |
| virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor). | |
Private Member Functions | |
| void ILoadable. | Load (Mod mod) |
| Called when loading the type. | |
Private Attributes | |
| bool? | _isCloneable |
This class serves as a place for you to define a new buff and how that buff behaves.
Definition at line 12 of file ModBuff.cs.