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TModLoader v1.4.4.9
TModLoader source code documentation
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Represents an emote. Emotes are typically used by players or NPC. Players can use the emotes menu or chat commands to display an emote, while town NPC spawn emotes when talking to each other. More...
Inheritance diagram for Terraria.ModLoader.ModEmoteBubble:
Collaboration diagram for Terraria.ModLoader.ModEmoteBubble:Public Member Functions | |
| override void | SetupContent () |
| If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it. | |
| void | AddToCategory (int categoryId) |
| Allows you to add this emote to a specific vanilla category. This should only be called in M:Terraria.ModLoader.ModType.SetStaticDefaults | |
| virtual bool | IsUnlocked () |
| Allows you to determine whether or not this emote can be seen in emotes menu. Returns true by default. Do note that this doesn't effect emote command and NPC using. | |
| virtual void | OnSpawn () |
| Gets called when your emote bubble spawns in world. | |
| virtual bool | UpdateFrame () |
| Allows you to modify the frame of this emote bubble. Return false to stop vanilla frame update code from running. Returns true by default. | |
| virtual bool | UpdateFrameInEmoteMenu (ref int frameCounter) |
| Allows you to modify the frame of this emote bubble which displays in emotes menu. Return false to stop vanilla frame update code from running. Returns true by default. Do note that you should NEVER use the P:Terraria.ModLoader.ModEmoteBubble.EmoteBubble field in this method because it's null. | |
| virtual bool | PreDraw (SpriteBatch spriteBatch, Texture2D texture, Vector2 position, Rectangle frame, Vector2 origin, SpriteEffects spriteEffects) |
| Allows you to draw things behind this emote bubble, or to modify the way this emote bubble is drawn. Return false to stop the game from drawing the emote bubble (useful if you're manually drawing the emote bubble). Returns true by default. | |
| virtual void | PostDraw (SpriteBatch spriteBatch, Texture2D texture, Vector2 position, Rectangle frame, Vector2 origin, SpriteEffects spriteEffects) |
| Allows you to draw things in front of this emote bubble. This method is called even if PreDraw returns false. | |
| virtual bool | PreDrawInEmoteMenu (SpriteBatch spriteBatch, EmoteButton uiEmoteButton, Vector2 position, Rectangle frame, Vector2 origin) |
| Allows you to draw things behind this emote bubble that displays in emotes menu, or to modify the way this emote bubble is drawn. Return false to stop the game from drawing the emote bubble (useful if you're manually drawing the emote bubble). Returns true by default. Do note that you should NEVER use the P:Terraria.ModLoader.ModEmoteBubble.EmoteBubble field in this method because it's null. | |
| virtual void | PostDrawInEmoteMenu (SpriteBatch spriteBatch, EmoteButton uiEmoteButton, Vector2 position, Rectangle frame, Vector2 origin) |
| Allows you to draw things in front of this emote bubble. This method is called even if PreDraw returns false. Do note that you should NEVER use the P:Terraria.ModLoader.ModEmoteBubble.EmoteBubble field in this method because it's null. | |
| virtual ? Rectangle | GetFrame () |
| Allows you to modify the frame rectangle for drawing this emote. Useful for emote bubbles that share the same texture. | |
| virtual ? Rectangle | GetFrameInEmoteMenu (int frame, int frameCounter) |
| Allows you to modify the frame rectangle for drawing this emote in emotes menu. Useful for emote bubbles that share the same texture. | |
| virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. | |
| virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config. | |
| virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. | |
| virtual void | Unload () |
| Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load. | |
| string | PrettyPrintName () |
| virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. | |
| virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity. | |
Protected Member Functions | |
| override void | Register () |
| override EmoteBubble | CreateTemplateEntity () |
| virtual void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| override void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| virtual void | ValidateType () |
| Check for the correct overrides of different hook methods and fields and properties. | |
Properties | |
| virtual string | Texture [get] |
| The file name of this emote's texture file in the mod loader's file space. | |
| int | Type [get, set] |
| The internal ID of this EmoteBubble. | |
| EmoteBubble | EmoteBubble [get] |
| This is the P:Terraria.ModLoader.ModEmoteBubble.EmoteBubble instance. | |
| virtual string | LocalizationCategory [get] |
| The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom T:Terraria.ModLoader.ModType classes can utilize this. | |
| virtual LocalizedText | Command [get] |
| This is the name that will show up as the emote command. | |
| Mod | Mod [get, set] |
| The mod this belongs to. | |
| virtual string | Name [get] |
| The internal name of this. | |
| string | FullName [get] |
| The internal name of this, including the mod it is from. | |
| TEntity | Entity [get, set] |
| virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]. | |
| virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor). | |
Private Member Functions | |
| void ILoadable. | Load (Mod mod) |
| Called when loading the type. | |
Private Attributes | |
| bool? | _isCloneable |
Represents an emote. Emotes are typically used by players or NPC. Players can use the emotes menu or chat commands to display an emote, while town NPC spawn emotes when talking to each other.
Definition at line 13 of file ModEmoteBubble.cs.