TModLoader v1.4.4.9
TModLoader source code documentation
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Terraria.ModLoader.ModMenu Class Referenceabstract

A class that is used to customize aesthetic features of the main menu, such as the logo, background and music. More...

+ Inheritance diagram for Terraria.ModLoader.ModMenu:
+ Collaboration diagram for Terraria.ModLoader.ModMenu:

Public Member Functions

override void SetupContent ()
 If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it.
 
virtual void OnSelected ()
 Called when this ModMenu is selected. Set the state of the UserInterface to a given UIState to make that UIState appear on the main menu.
 
virtual void OnDeselected ()
 Called when this ModMenu is deselected.
 
virtual void Update (bool isOnTitleScreen)
 Called when this ModMenu's logic is updated.
 
virtual bool PreDrawLogo (SpriteBatch spriteBatch, ref Vector2 logoDrawCenter, ref float logoRotation, ref float logoScale, ref Color drawColor)
 Called just before the logo is drawn, and allows you to modify some of the parameters of the logo draw code.
 
virtual void PostDrawLogo (SpriteBatch spriteBatch, Vector2 logoDrawCenter, float logoRotation, float logoScale, Color drawColor)
 Called just after the logo is drawn, and gives the values of some of the parameters of the logo draw code.
 
virtual void Load ()
 Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated.
 
virtual bool IsLoadingEnabled (Mod mod)
 Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config.
 
virtual void SetStaticDefaults ()
 Allows you to modify the properties after initial loading has completed.
 
virtual void Unload ()
 Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load.
 
string PrettyPrintName ()
 
virtual TModType Clone (TEntity newEntity)
 Create a copy of this instanced global. Called when an entity is cloned.
 
virtual TModType NewInstance (TEntity entity)
 Create a new instance of this ModType for a specific entity.
 

Protected Member Functions

override void Register ()
 
virtual void InitTemplateInstance ()
 Create dummy objects for instanced mod-types.
 
override void InitTemplateInstance ()
 Create dummy objects for instanced mod-types.
 
virtual void ValidateType ()
 Check for the correct overrides of different hook methods and fields and properties.
 
TEntity CreateTemplateEntity ()
 

Static Package Attributes

static Asset< Texture2D > modLoaderLogo
 

Properties

UserInterface UserInterface = new UserInterface() [get]
 
bool IsNew [get, set]
 
virtual Asset< Texture2D > Logo [get]
 The logo texture shown when this ModMenu is active. If not overridden, it will use the tModLoader logo.
 
virtual Asset< Texture2D > SunTexture [get]
 The sun texture shown when this ModMenu is active. If not overridden, it will use the vanilla sun.
 
virtual Asset< Texture2D > MoonTexture [get]
 The moon texture shown when this ModMenu is active. If not overridden, it will use the vanilla moon.
 
virtual int Music [get]
 The music that will be played while this ModMenu is active. If not overridden, it will use the vanilla music.
 
virtual ModSurfaceBackgroundStyle MenuBackgroundStyle [get]
 The background style that will be used when this ModMenu is active. If not overridden, it will use the vanilla background.
 
virtual bool IsAvailable [get]
 Controls whether this ModMenu will be available to switch to. Useful if you want this menu to only be available at specific times.
 
virtual string DisplayName [get]
 Controls the name that shows up at the base of the screen when this ModMenu is active. If not overridden, it will use this mod's display name.
 
bool IsSelected [get]
 
Mod Mod [get, set]
 The mod this belongs to.
 
virtual string Name [get]
 The internal name of this.
 
string FullName [get]
 The internal name of this, including the mod it is from.
 
TEntity Entity [get, set]
 
virtual bool IsCloneable [get]
 Whether or not this type is cloneable. Cloning is supported if
all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference].
 
virtual bool CloneNewInstances [get]
 Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor).
 

Private Member Functions

void ILoadable. Load (Mod mod)
 Called when loading the type.
 

Private Attributes

bool? _isCloneable
 

Detailed Description

A class that is used to customize aesthetic features of the main menu, such as the logo, background and music.

Definition at line 12 of file ModMenu.cs.


The documentation for this class was generated from the following file: