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TModLoader v1.4.4.9
TModLoader source code documentation
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Each background style determines in its own way how exactly the background is drawn. This class serves as a collection of functions for above-ground backgrounds. More...
Inheritance diagram for Terraria.ModLoader.ModSurfaceBackgroundStyle:
Collaboration diagram for Terraria.ModLoader.ModSurfaceBackgroundStyle:Public Member Functions | |
| override void | SetupContent () |
| If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it. | |
| void | ModifyFarFades (float[] fades, float transitionSpeed) |
| Allows you to modify the transparency of all background styles that exist. In general, you should move the index equal to this style's slot closer to 1, and all other indexes closer to 0. The transitionSpeed parameter is what you should add/subtract to each element of the fades parameter. See the ExampleMod for an example. | |
| virtual int | ChooseFarTexture () |
| Allows you to determine which texture is drawn in the very back of the background. BackgroundTextureLoader.GetBackgroundSlot may be useful here, as well as for the other texture-choosing hooks. | |
| virtual int | ChooseMiddleTexture () |
| Allows you to determine which texture is drawn in the middle of the background. | |
| virtual bool | PreDrawCloseBackground (SpriteBatch spriteBatch) |
| Gives you complete freedom over how the closest part of the background is drawn. Return true for ChooseCloseTexture to have an effect; return false to disable tModLoader's own code for drawing the close background. | |
| virtual int | ChooseCloseTexture (ref float scale, ref double parallax, ref float a, ref float b) |
| Allows you to determine which texture is drawn in the closest part of the background. This also lets you modify the scale and parallax (as well as two unfortunately-unknown parameters). | |
| virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. | |
| virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config. | |
| virtual void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. | |
| virtual void | Unload () |
| Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load. | |
| string | PrettyPrintName () |
| virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. | |
| virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity. | |
Protected Member Functions | |
| override void | Register () |
| virtual void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| override void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| virtual void | ValidateType () |
| Check for the correct overrides of different hook methods and fields and properties. | |
| TEntity | CreateTemplateEntity () |
Properties | |
| int | Slot [get, set] |
| The ID of this underground background style. | |
| Mod | Mod [get, set] |
| The mod this belongs to. | |
| virtual string | Name [get] |
| The internal name of this. | |
| string | FullName [get] |
| The internal name of this, including the mod it is from. | |
| TEntity | Entity [get, set] |
| virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]. | |
| virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor). | |
Private Member Functions | |
| void ILoadable. | Load (Mod mod) |
| Called when loading the type. | |
Private Attributes | |
| bool? | _isCloneable |
Each background style determines in its own way how exactly the background is drawn. This class serves as a collection of functions for above-ground backgrounds.
Definition at line 8 of file ModSurfaceBackgroundStyle.cs.