48021 {
48023 {
48024 case 4022:
48027 break;
48028 case 1919:
48031 break;
48032 case 1920:
48035 break;
48036 case 4011:
48039 break;
48040 case 3532:
48043 break;
48044 case 1911:
48047 break;
48048 case 4013:
48051 break;
48052 case 4615:
48055 break;
48056 case 4027:
48059 break;
48060 case 4025:
48063 break;
48064 case 4029:
48067 break;
48068 case 4036:
48071 break;
48072 case 4037:
48075 break;
48076 case 4015:
48079 break;
48080 case 2426:
48083 break;
48084 case 2427:
48087 break;
48088 case 4034:
48091 break;
48092 case 357:
48095 break;
48096 case 1787:
48099 break;
48100 case 4012:
48103 break;
48104 case 4016:
48107 break;
48108 case 4017:
48111 break;
48112 case 5042:
48115 break;
48116 case 4018:
48119 break;
48120 case 4288:
48123 break;
48124 case 4019:
48127 break;
48128 case 4020:
48131 break;
48132 case 4021:
48135 break;
48136 case 4023:
48139 break;
48140 case 3195:
48143 break;
48144 case 4026:
48147 break;
48148 case 4028:
48151 break;
48152 case 4032:
48155 break;
48156 case 4035:
48159 break;
48160 case 4403:
48163 break;
48164 case 2267:
48167 break;
48168 case 4623:
48171 break;
48172 case 2268:
48175 break;
48176 case 4297:
48179 break;
48180 case 5092:
48183 break;
48184 case 5093:
48187 break;
48188 case 4009:
48191 break;
48192 case 4614:
48195 break;
48196 case 4014:
48199 break;
48200 case 4024:
48203 break;
48204 case 4030:
48207 break;
48208 case 4031:
48211 break;
48212 case 969:
48216 break;
48217 case 2425:
48220 break;
48221 case 4282:
48224 break;
48225 case 4283:
48228 break;
48229 case 4617:
48232 break;
48233 case 4284:
48236 break;
48237 case 4285:
48240 break;
48241 case 4621:
48244 break;
48245 case 4286:
48248 break;
48249 case 4287:
48252 break;
48253 case 4289:
48256 break;
48257 case 4624:
48260 break;
48261 case 4625:
48264 break;
48265 case 4290:
48268 break;
48269 case 4291:
48272 break;
48273 case 4616:
48276 break;
48277 case 4292:
48280 break;
48281 case 967:
48285 break;
48286 case 4293:
48289 break;
48290 case 4618:
48293 break;
48294 case 4619:
48297 break;
48298 case 4294:
48301 break;
48302 case 4295:
48305 break;
48306 case 4296:
48309 break;
48310 case 4622:
48313 break;
48314 case 4411:
48317 break;
48318 case 4620:
48321 break;
48322 case 5009:
48325 break;
48326 case 5041:
48329 break;
48330 case 4033:
48333 break;
48334 case 5275:
48337 break;
48338 case 5277:
48341 break;
48342 case 5278:
48345 break;
48346 case 2266:
48349 break;
48350 case 353:
48357 break;
48358 case 1912:
48361 break;
48362 }
48367 }
int ammo
The Ammo ID this item belongs to. Weapons with F:Terraria.Item.useAmmo set to the same AmmoID will co...
static int buyPrice(int platinum=0, int gold=0, int silver=0, int copper=0)
Converts the provided buy price into copper coins. If assigned to F:Terraria.Item....
int rare
Indicates the rarity of an item. Assign to a T:Terraria.ID.ItemRarityID value. Vanilla values range f...
int maxStack
The maximum number of items that can be contained within a single stack. F:Terraria....
int buffTime
The duration in ticks of the buff given by this item on use. There are 60 ticks per second,...
int buffType
The Buff ID of the buff given by this item on use. To have a potion give multiple buffs,...
int useStyle
Assign to an T:Terraria.ID.ItemUseStyleID value to give this item a specific animation while in use....
static int CommonMaxStack
The default stack size for stackable items: 9999.
void DefaultToHealingPotion(int newwidth, int newheight, int healingAmount, int animationTime=17)
void SetShopValues(ItemRarityColor rarity, int coinValue)
A helper method that sets item rarity (F:Terraria.Item.rare) and item value (F:Terraria....
int holdStyle
Assign to an T:Terraria.ID.ItemHoldStyleID value to give this item a specific animation while the pla...
void DefaultToFood(int newwidth, int newheight, int foodbuff, int foodbuffduration, bool useGulpSound=false, int animationTime=17)
This method sets a variety of Item values common to food items. Specifically:
bool notAmmo
If true and the item is ammo (sets F:Terraria.Item.ammo to something), the item will not count as amm...
int type
The Item ID of this item. The Item ID is a unique number assigned to each Item loaded into the game....