48074 {
48075
48076
48077
48078
48080 {
48087 return;
48088 }
48094 {
48096 return;
48097 }
48101 for (
int i = 0; i <
num2; i++)
48102 {
48105 {
48107 {
48109 }
48110 }
48111 }
48112 }
Vector2 velocity
The velocity of this Entity in world coordinates per tick.
HallowBossPelletStormInfo AI_172_GetPelletStormInfo(int stormIndex)
float[] localAI
Acts like F:Terraria.Projectile.ai, but does not sync to the server. Many vanilla T:Terraria....
float rotation
Rotation of the projectile. Radians not Degrees. Use T:Microsoft.Xna.Framework.MathHelper if you want...
int AI_172_GetPelletStormsCount()
float scale
Scales how large the projectile will be drawn. Will also affect the hitbox (F:Terraria....