48120 {
48121
48122
48125 HallowBossPelletStormInfo
result =
default(HallowBossPelletStormInfo);
48126 result.StartAngle = (float)
stormIndex * ((
float)Math.PI / 3
f) - (
float)Math.PI / 2
f + (float)
stormIndex * ((
float)Math.PI / 5
f);
48127 result.AnglePerBullet = (float)
Math.PI * 2
f / 3
f;
48128 result.BulletsInStorm = 3;
48129 result.BulletsProgressInStormStartNormalized = Utils.GetLerpValue(
from,
to,
localAI[0]);
48130 result.BulletsProgressInStormBonusByIndexNormalized = 0
f;
48131 result.StormTotalRange = 500
f;
48132 result.BulletSize =
new Vector2(16
f, 16
f);
48134 }
float[] localAI
Acts like F:Terraria.Projectile.ai, but does not sync to the server. Many vanilla T:Terraria....