43769 {
43770
43771
43772
43773
43774
43775
43776
43777
43778
43779
43780
43781
43782
43783
43784
43785
43786
43787
43788
43789
43790
43791
43792
43793
43794
43795
43796
43797
43801 {
43803 }
43806 {
43808 }
43809 else
43810 {
43811 activeSound.Position =
base.Center;
43812 }
43815 {
43818 {
43820 }
43821 }
43822 else
43823 {
43826 {
43828 }
43829 }
43831 {
43833 return;
43834 }
43836 {
43841 {
43843 }
43844 }
43846 {
43850 {
43852 }
43862 }
43864 {
43873 {
43875 }
43876 }
43878 {
43884 {
43886 }
43887 }
43889 }
static ? ActiveSound GetActiveSound(SlotId slotId)
static SlotId PlayTrackedSound(in SoundStyle style, Vector2? position=null)
Vector2 velocity
The velocity of this Entity in world coordinates per tick.
static readonly SoundStyle DD2_GhastlyGlaiveImpactGhost
float[] ai
An array with 3 slots used for any sort of data storage, which is occasionally synced to the server....
int alpha
How transparent to draw this projectile. 0 to 255. 255 is completely transparent. ExampleBulletsets...
float[] localAI
Acts like F:Terraria.Projectile.ai, but does not sync to the server. Many vanilla T:Terraria....
float rotation
Rotation of the projectile. Radians not Degrees. Use T:Microsoft.Xna.Framework.MathHelper if you want...
void AI_187_ShadowHand_GetVariation(out int variation, out float fakeCounter, out float counterMax)