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AI_187_ShadowHand_GetVariation()
void
Terraria.Projectile.AI_187_ShadowHand_GetVariation
(
out
int
variation
,
out
float
fakeCounter
,
out
float
counterMax
)
inline
private
Definition at line
43891
of file
Projectile.cs
.
43892
{
43893
fakeCounter
=
ai
[0];
43894
variation
= 0;
43895
float
num
= 0
f
;
43896
float
num2
= (
counterMax
= 180
f
);
43897
if
(
fakeCounter
>=
num
&&
fakeCounter
<
num2
)
43898
{
43899
variation
= 0;
43900
counterMax
=
num2
;
43901
return
;
43902
}
43903
num
=
num2
;
43904
num2
+= 120
f
;
43905
if
(
fakeCounter
>=
num
&&
fakeCounter
<
num2
)
43906
{
43907
variation
= 1;
43908
fakeCounter
-=
num
;
43909
counterMax
=
num2
-
num
;
43910
return
;
43911
}
43912
num
=
num2
;
43913
num2
+= 90
f
;
43914
if
(
fakeCounter
>=
num
&&
fakeCounter
<
num2
)
43915
{
43916
variation
= 2;
43917
fakeCounter
-=
num
;
43918
counterMax
=
num2
-
num
;
43919
}
43920
num
=
num2
;
43921
num2
+= 90
f
;
43922
if
(
fakeCounter
>=
num
&&
fakeCounter
<
num2
)
43923
{
43924
variation
= 3;
43925
fakeCounter
-=
num
;
43926
counterMax
=
num2
-
num
;
43927
}
43928
}
List
Terraria.Projectile.ai
float[] ai
An array with 3 slots used for any sort of data storage, which is occasionally synced to the server....
Definition
Projectile.cs:180
Terraria
Projectile
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