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TModLoader v1.4.4.9
TModLoader source code documentation
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This is the superclass for ModTile and ModWall, combining common code. More...
Inheritance diagram for Terraria.ModLoader.ModBlockType:
Collaboration diagram for Terraria.ModLoader.ModBlockType:Public Member Functions | |
| LocalizedText | CreateMapEntryName () |
| Legacy helper method for creating a localization sub-key MapEntry. | |
| override void | SetStaticDefaults () |
| Allows you to modify the properties after initial loading has completed. This is where you would set the properties of this tile/wall. Many properties are stored as arrays throughout Terraria's code. For example:
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| virtual ushort | GetMapOption (int i, int j) |
| Allows you to choose which minimap entry the tile/wall at the given coordinates will use. 0 is the first entry added by AddMapEntry, 1 is the second entry, etc. Returns 0 by default. | |
| virtual bool | KillSound (int i, int j, bool fail) |
| Allows you to customize which sound you want to play when the tile/wall at the given coordinates is hit. Return false to stop the game from playing its default sound for the tile/wall. Returns true by default. | |
| virtual void | NumDust (int i, int j, bool fail, ref int num) |
| Allows you to change how many dust particles are created when the tile/wall at the given coordinates is hit. | |
| virtual bool | CreateDust (int i, int j, ref int type) |
| Allows you to modify the default type of dust created when the tile/wall at the given coordinates is hit. Return false to stop the default dust (the type parameter) from being created. Returns true by default. | |
| virtual bool | CanPlace (int i, int j) |
| Allows you to stop this tile/wall from being placed at the given coordinates. Return false to stop the tile/wall from being placed. Returns true by default. | |
| virtual bool | CanExplode (int i, int j) |
| Whether or not the tile/wall at the given coordinates can be killed by an explosion (ie. bombs). Returns true by default; return false to stop an explosion from destroying it. | |
| virtual bool | PreDraw (int i, int j, SpriteBatch spriteBatch) |
| Allows you to draw things behind the tile/wall at the given coordinates. Return false to stop the game from drawing the tile normally. Returns true by default. | |
| virtual void | PostDraw (int i, int j, SpriteBatch spriteBatch) |
| Allows you to draw things in front of the tile/wall at the given coordinates. This can also be used to do things such as creating dust. | |
| virtual void | RandomUpdate (int i, int j) |
| Called whenever the world randomly decides to update this tile/wall in a given tick. Useful for things such as growing or spreading. | |
| virtual void | PlaceInWorld (int i, int j, Item item) |
| Allows you to do something when this tile/wall is placed. Called on the local Client and Single Player. | |
| virtual void | ModifyLight (int i, int j, ref float r, ref float g, ref float b) |
| Allows you to determine how much light this tile/wall emits. If it is a tile, make sure you set Main.tileLighted[Type] to true in SetDefaults for this to work. If it is a wall, it can also let you light up the block in front of this wall. See M:Terraria.Graphics.Light.TileLightScanner.ApplyTileLight(Terraria.Tile,System.Int32,System.Int32,Terraria.Utilities.FastRandom@,Microsoft.Xna.Framework.Vector3@) for vanilla tile light values to use as a reference. | |
| virtual void | Load () |
| Allows you to perform one-time loading tasks. Beware that mod content has not finished loading here, things like ModContent lookup tables or ID Sets are not fully populated. | |
| virtual bool | IsLoadingEnabled (Mod mod) |
| Allows you to stop M:Terraria.ModLoader.Mod.AddContent(Terraria.ModLoader.ILoadable) from actually adding this content. Useful for items that can be disabled by a config. | |
| virtual void | SetupContent () |
| If you make a new ModType, seal this override, and call M:Terraria.ModLoader.ModType.SetStaticDefaults in it. | |
| virtual void | Unload () |
| Allows you to safely unload things you added in M:Terraria.ModLoader.ModType.Load. | |
| string | PrettyPrintName () |
| virtual TModType | Clone (TEntity newEntity) |
| Create a copy of this instanced global. Called when an entity is cloned. | |
| virtual TModType | NewInstance (TEntity entity) |
| Create a new instance of this ModType for a specific entity. | |
Protected Member Functions | |
| void | Register () |
| If you make a new ModType, seal this override. | |
| virtual void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| override void | InitTemplateInstance () |
| Create dummy objects for instanced mod-types. | |
| virtual void | ValidateType () |
| Check for the correct overrides of different hook methods and fields and properties. | |
| TEntity | CreateTemplateEntity () |
Properties | |
| ushort | Type [get, set] |
| The internal ID of this type of tile/wall. | |
| SoundStyle? | HitSound = SoundID.Dig [get, set] |
| The default style of sound made when this tile/wall is hit. Defaults to SoundID.Dig, which is the sound used for tiles such as dirt and sand. | |
| int | DustType [get, set] |
| The default type of dust made when this tile/wall is hit. Defaults to 0. | |
| ushort | VanillaFallbackOnModDeletion [get, set] |
| The vanilla ID of what should replace the instance when a user unloads and subsequently deletes data from your mod in their save file. Defaults to 0. | |
| string | LocalizationCategory [get] |
| The category used by this modded content for use in localization keys. Localization keys follow the pattern of "Mods.{ModName}.{Category}.{ContentName}.{DataName}". The Localization wiki pageexplains how custom T:Terraria.ModLoader.ModType classes can utilize this. | |
| virtual string | Texture [get] |
| The file name of this type's texture file in the mod loader's file space. | |
| Mod | Mod [get, set] |
| The mod this belongs to. | |
| virtual string | Name [get] |
| The internal name of this. | |
| string | FullName [get] |
| The internal name of this, including the mod it is from. | |
| TEntity | Entity [get, set] |
| virtual bool | IsCloneable [get] |
| Whether or not this type is cloneable. Cloning is supported if all reference typed fields in each sub-class which doesn't override Clone are marked with [CloneByReference]. | |
| virtual bool | CloneNewInstances [get] |
| Whether to create new instances of this mod type via M:Terraria.ModLoader.ModType`2.Clone(`0) or via the default constructor Defaults to false (default constructor). | |
Private Member Functions | |
| void ILoadable. | Load (Mod mod) |
| Called when loading the type. | |
Private Attributes | |
| bool? | _isCloneable |
This is the superclass for ModTile and ModWall, combining common code.
Definition at line 11 of file ModBlockType.cs.