35932 {
35933 if (drawPlayer.head == 111 && drawPlayer.body == 73 && drawPlayer.legs == 62)
35934 {
35937 }
35938 if (drawPlayer.head == 134 && drawPlayer.body == 95 && drawPlayer.legs == 79)
35939 {
35942 }
35943 if (drawPlayer.head == 107 && drawPlayer.body == 69 && drawPlayer.legs == 58)
35944 {
35947 }
35948 if (drawPlayer.head == 108 && drawPlayer.body == 70 && drawPlayer.legs == 59)
35949 {
35952 }
35953 if (drawPlayer.head == 109 && drawPlayer.body == 71 && drawPlayer.legs == 60)
35954 {
35957 }
35958 if (drawPlayer.head == 110 && drawPlayer.body == 72 && drawPlayer.legs == 61)
35959 {
35962 }
35963 if (drawPlayer.head == 193 && drawPlayer.body == 194 && drawPlayer.legs == 134)
35964 {
35968 }
35969 if (drawPlayer.mount.Active && drawPlayer.mount.Type == 3 && drawPlayer.velocity.Y != 0
f && !drawPlayer.SlimeDontHyperJump)
35970 {
35972 }
35973 if (drawPlayer.mount.Active && drawPlayer.mount.Type == 10 &&
Math.Abs(drawPlayer.velocity.X) > drawPlayer.mount.DashSpeed - drawPlayer.mount.RunSpeed / 2
f)
35974 {
35976 }
35977 if (drawPlayer.mount.Active && drawPlayer.mount.Type == 44 &&
Math.Abs(drawPlayer.velocity.X) > drawPlayer.mount.DashSpeed - drawPlayer.mount.RunSpeed / 4
f)
35978 {
35980 }
35981 if (drawPlayer.mount.Active && drawPlayer.mount.Type == 45 &&
Math.Abs(drawPlayer.velocity.X) > drawPlayer.mount.DashSpeed * 0.9f)
35982 {
35984 }
35985 if (drawPlayer.mount.Active && drawPlayer.mount.Type == 14 &&
Math.Abs(drawPlayer.velocity.X) > drawPlayer.mount.RunSpeed / 2
f)
35986 {
35988 }
35989 if (drawPlayer.mount.Active && drawPlayer.mount.Type == 48)
35990 {
35993 }
35994 if (drawPlayer.body == 67 && drawPlayer.legs == 56 && drawPlayer.head >= 103 && drawPlayer.head <= 105)
35995 {
35997 }
35998 if ((drawPlayer.head == 78 || drawPlayer.head == 79 || drawPlayer.head == 80) && drawPlayer.body == 51 && drawPlayer.legs == 47)
35999 {
36001 }
36002 if (drawPlayer.head == 200 && drawPlayer.body == 198 && drawPlayer.legs == 142)
36003 {
36006 }
36007 if (drawPlayer.head == 171 && drawPlayer.body == 177 && drawPlayer.legs == 112)
36008 {
36011 }
36012 if (drawPlayer.head == 169 && drawPlayer.body == 175 && drawPlayer.legs == 110)
36013 {
36015 }
36016 if (drawPlayer.head == 170 && drawPlayer.body == 176 && drawPlayer.legs == 111)
36017 {
36020 }
36021 if (drawPlayer.body == 209 && drawPlayer.legs == 159)
36022 {
36024 }
36025 if (drawPlayer.eocDash > 0)
36026 {
36028 }
36029 else if (drawPlayer.dashDelay < 0)
36030 {
36032 }
36033 if (drawPlayer.head == 5 && drawPlayer.body == 5 && drawPlayer.legs == 5)
36034 {
36036 }
36037 if (drawPlayer.head == 74 && drawPlayer.body == 48 && drawPlayer.legs == 44)
36038 {
36040 }
36041 if (drawPlayer.head == 76 && drawPlayer.body == 49 && drawPlayer.legs == 45)
36042 {
36044 }
36045 if (drawPlayer.head == 7 && drawPlayer.body == 7 && drawPlayer.legs == 7)
36046 {
36048 }
36049 if (drawPlayer.head == 22 && drawPlayer.body == 14 && drawPlayer.legs == 14)
36050 {
36052 }
36053 if (drawPlayer.dye[0].dye == 30 && drawPlayer.dye[1].dye == 30 && drawPlayer.dye[2].dye == 30 && drawPlayer.head == 4 && drawPlayer.body == 27 && drawPlayer.legs == 26)
36054 {
36057 }
36058 if (drawPlayer.head == 189 && drawPlayer.body == 190 && drawPlayer.legs == 130)
36059 {
36061 }
36062 if (drawPlayer.body == 17 && drawPlayer.legs == 16 && (drawPlayer.head == 29 || drawPlayer.head == 30 || drawPlayer.head == 31))
36063 {
36065 }
36066 if (drawPlayer.body == 19 && drawPlayer.legs == 18 && (drawPlayer.head == 35 || drawPlayer.head == 36 || drawPlayer.head == 37))
36067 {
36069 }
36070 if ((drawPlayer.body == 24 || drawPlayer.body == 229) && (drawPlayer.legs == 23 || drawPlayer.legs == 212) && (drawPlayer.head == 43 || drawPlayer.head == 41 || drawPlayer.head == 42 || drawPlayer.head == 254 || drawPlayer.head == 255 || drawPlayer.head == 256 || drawPlayer.head == 257 || drawPlayer.head == 258))
36071 {
36074 }
36075 if (drawPlayer.head == 157 && drawPlayer.legs == 98 && drawPlayer.body != 105)
36076 {
36077 _ = drawPlayer.body;
36078 }
36079 if (drawPlayer.body == 36 && drawPlayer.head == 56)
36080 {
36082 }
36083 if (drawPlayer.head == 267)
36084 {
36086 }
36088 if (drawPlayer.stoned || drawPlayer.stealth != 1
f)
36089 {
36093 }
36094 }
static void ArmorSetShadows(Player player)
If the player's head texture's IsVanitySet returns true, calls the equipment texture's ArmorSetShadow...
This serves as the central class from which item-related functions are carried out....
bool armorEffectDrawOutlinesForbidden
bool armorEffectDrawShadowEOCShield
bool armorEffectDrawShadowSubtle
bool armorEffectDrawOutlines
bool armorEffectDrawShadow
bool armorEffectDrawShadowLokis
bool armorEffectDrawShadowBasilisk