terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ ActiveSetKeyName

string Terraria.GameContent.UI.ResourceSets.PlayerResourceSetsManager.ActiveSetKeyName
getsetprivate set

Definition at line 16 of file PlayerResourceSetsManager.cs.

17 {
19 [global::Cpp2ILInjected.Token(Token = "0x6004F95")]
20 [global::Cpp2ILInjected.Address(RVA = "0x8FF544", Offset = "0x8FF544", Length = "0x8")]
21 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
22 get
23 {
24 throw null;
25 }
27 [global::Cpp2ILInjected.Token(Token = "0x6004F96")]
28 [global::Cpp2ILInjected.Address(RVA = "0x8FF54C", Offset = "0x8FF54C", Length = "0x8")]
29 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
30 private set
31 {
32 throw null;
33 }
34 }
class f__AnonymousType0<< Count > j__TPar