terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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ProcessPriorityClass.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
4
namespace
System.Diagnostics
5
{
6
[global::Cpp2ILInjected.Token(Token =
"0x20000E1"
)]
7
public
enum
ProcessPriorityClass
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{
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[global::Cpp2ILInjected.Token(Token =
"0x400041D"
)]
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AboveNormal
= 32768,
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[global::Cpp2ILInjected.Token(Token =
"0x400041E"
)]
12
BelowNormal
= 16384,
13
[global::Cpp2ILInjected.Token(Token =
"0x400041F"
)]
14
High
= 128,
15
[global::Cpp2ILInjected.Token(Token =
"0x4000420"
)]
16
Idle
= 64,
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[global::Cpp2ILInjected.Token(Token =
"0x4000421"
)]
18
Normal
= 32,
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[global::Cpp2ILInjected.Token(Token =
"0x4000422"
)]
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RealTime
= 256
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}
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}
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System.Diagnostics.ProcessPriorityClass
ProcessPriorityClass
Definition
ProcessPriorityClass.cs:8
System.Diagnostics.ProcessPriorityClass.High
@ High
System.Diagnostics.ProcessPriorityClass.AboveNormal
@ AboveNormal
System.Diagnostics.ProcessPriorityClass.Normal
@ Normal
System.Diagnostics.ProcessPriorityClass.BelowNormal
@ BelowNormal
System.Diagnostics.ProcessPriorityClass.RealTime
@ RealTime
System.Diagnostics.ProcessPriorityClass.Idle
@ Idle
System.Diagnostics
Definition
ConditionalAttribute.cs:7
System
Definition
__Il2CppComDelegate.cs:6
source
System
Diagnostics
ProcessPriorityClass.cs
Generated by
1.10.0