terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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◆ waitTime

float UnityEngine.WaitForSecondsRealtime.waitTime
getset

Definition at line 13 of file WaitForSecondsRealtime.cs.

14 {
16 [global::Cpp2ILInjected.Token(Token = "0x600034D")]
17 [global::Cpp2ILInjected.Address(RVA = "0x1F7DA3C", Offset = "0x1F7DA3C", Length = "0x8")]
18 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
19 get
20 {
21 throw null;
22 }
24 [global::Cpp2ILInjected.Token(Token = "0x600034E")]
25 [global::Cpp2ILInjected.Address(RVA = "0x1F7DA44", Offset = "0x1F7DA44", Length = "0x8")]
26 [global::Cpp2ILInjected.CallAnalysis.CallerCount(Count = 0)]
27 set
28 {
29 throw null;
30 }
31 }
class f__AnonymousType0<< Count > j__TPar