| AddTriangle(int idx0, int idx1, int idx2) | UnityEngine.UI.VertexHelper | inline | 
  | AddUIVertexQuad(UIVertex[] verts) | UnityEngine.UI.VertexHelper | inline | 
  | AddUIVertexStream(List< UIVertex > verts, List< int > indices) | UnityEngine.UI.VertexHelper | inline | 
  | AddUIVertexTriangleStream(List< UIVertex > verts) | UnityEngine.UI.VertexHelper | inline | 
  | AddVert(Vector3 position, Color32 color, Vector4 uv0, Vector4 uv1, Vector4 uv2, Vector4 uv3, Vector3 normal, Vector4 tangent) | UnityEngine.UI.VertexHelper | inline | 
  | AddVert(Vector3 position, Color32 color, Vector4 uv0, Vector4 uv1, Vector3 normal, Vector4 tangent) | UnityEngine.UI.VertexHelper | inline | 
  | AddVert(Vector3 position, Color32 color, Vector4 uv0) | UnityEngine.UI.VertexHelper | inline | 
  | AddVert(UIVertex v) | UnityEngine.UI.VertexHelper | inline | 
  | Clear() | UnityEngine.UI.VertexHelper | inline | 
  | currentIndexCount | UnityEngine.UI.VertexHelper |  | 
  | currentVertCount | UnityEngine.UI.VertexHelper |  | 
  | Dispose() | UnityEngine.UI.VertexHelper | inline | 
  | FillMesh(Mesh mesh) | UnityEngine.UI.VertexHelper | inline | 
  | GetUIVertexStream(List< UIVertex > stream) | UnityEngine.UI.VertexHelper | inline | 
  | InitializeListIfRequired() | UnityEngine.UI.VertexHelper | inlineprivate | 
  | m_Colors | UnityEngine.UI.VertexHelper | private | 
  | m_Indices | UnityEngine.UI.VertexHelper | private | 
  | m_ListsInitalized | UnityEngine.UI.VertexHelper | private | 
  | m_Normals | UnityEngine.UI.VertexHelper | private | 
  | m_Positions | UnityEngine.UI.VertexHelper | private | 
  | m_Tangents | UnityEngine.UI.VertexHelper | private | 
  | m_Uv0S | UnityEngine.UI.VertexHelper | private | 
  | m_Uv1S | UnityEngine.UI.VertexHelper | private | 
  | m_Uv2S | UnityEngine.UI.VertexHelper | private | 
  | m_Uv3S | UnityEngine.UI.VertexHelper | private | 
  | PopulateUIVertex(ref UIVertex vertex, int i) | UnityEngine.UI.VertexHelper | inline | 
  | s_DefaultNormal | UnityEngine.UI.VertexHelper | privatestatic | 
  | s_DefaultTangent | UnityEngine.UI.VertexHelper | privatestatic | 
  | SetUIVertex(UIVertex vertex, int i) | UnityEngine.UI.VertexHelper | inline | 
  | VertexHelper() | UnityEngine.UI.VertexHelper | inline | 
  | VertexHelper(Mesh m) | UnityEngine.UI.VertexHelper | inline | 
  | VertexHelper() | UnityEngine.UI.VertexHelper | inlineprivatestatic |