AddTriangle(int idx0, int idx1, int idx2) | UnityEngine.UI.VertexHelper | inline |
AddUIVertexQuad(UIVertex[] verts) | UnityEngine.UI.VertexHelper | inline |
AddUIVertexStream(List< UIVertex > verts, List< int > indices) | UnityEngine.UI.VertexHelper | inline |
AddUIVertexTriangleStream(List< UIVertex > verts) | UnityEngine.UI.VertexHelper | inline |
AddVert(Vector3 position, Color32 color, Vector4 uv0, Vector4 uv1, Vector4 uv2, Vector4 uv3, Vector3 normal, Vector4 tangent) | UnityEngine.UI.VertexHelper | inline |
AddVert(Vector3 position, Color32 color, Vector4 uv0, Vector4 uv1, Vector3 normal, Vector4 tangent) | UnityEngine.UI.VertexHelper | inline |
AddVert(Vector3 position, Color32 color, Vector4 uv0) | UnityEngine.UI.VertexHelper | inline |
AddVert(UIVertex v) | UnityEngine.UI.VertexHelper | inline |
Clear() | UnityEngine.UI.VertexHelper | inline |
currentIndexCount | UnityEngine.UI.VertexHelper | |
currentVertCount | UnityEngine.UI.VertexHelper | |
Dispose() | UnityEngine.UI.VertexHelper | inline |
FillMesh(Mesh mesh) | UnityEngine.UI.VertexHelper | inline |
GetUIVertexStream(List< UIVertex > stream) | UnityEngine.UI.VertexHelper | inline |
InitializeListIfRequired() | UnityEngine.UI.VertexHelper | inlineprivate |
m_Colors | UnityEngine.UI.VertexHelper | private |
m_Indices | UnityEngine.UI.VertexHelper | private |
m_ListsInitalized | UnityEngine.UI.VertexHelper | private |
m_Normals | UnityEngine.UI.VertexHelper | private |
m_Positions | UnityEngine.UI.VertexHelper | private |
m_Tangents | UnityEngine.UI.VertexHelper | private |
m_Uv0S | UnityEngine.UI.VertexHelper | private |
m_Uv1S | UnityEngine.UI.VertexHelper | private |
m_Uv2S | UnityEngine.UI.VertexHelper | private |
m_Uv3S | UnityEngine.UI.VertexHelper | private |
PopulateUIVertex(ref UIVertex vertex, int i) | UnityEngine.UI.VertexHelper | inline |
s_DefaultNormal | UnityEngine.UI.VertexHelper | privatestatic |
s_DefaultTangent | UnityEngine.UI.VertexHelper | privatestatic |
SetUIVertex(UIVertex vertex, int i) | UnityEngine.UI.VertexHelper | inline |
VertexHelper() | UnityEngine.UI.VertexHelper | inline |
VertexHelper(Mesh m) | UnityEngine.UI.VertexHelper | inline |
VertexHelper() | UnityEngine.UI.VertexHelper | inlineprivatestatic |