| AddTriangle(int idx0, int idx1, int idx2) | UnityEngine.UI.VertexHelper | inline |
| AddUIVertexQuad(UIVertex[] verts) | UnityEngine.UI.VertexHelper | inline |
| AddUIVertexStream(List< UIVertex > verts, List< int > indices) | UnityEngine.UI.VertexHelper | inline |
| AddUIVertexTriangleStream(List< UIVertex > verts) | UnityEngine.UI.VertexHelper | inline |
| AddVert(Vector3 position, Color32 color, Vector4 uv0, Vector4 uv1, Vector4 uv2, Vector4 uv3, Vector3 normal, Vector4 tangent) | UnityEngine.UI.VertexHelper | inline |
| AddVert(Vector3 position, Color32 color, Vector4 uv0, Vector4 uv1, Vector3 normal, Vector4 tangent) | UnityEngine.UI.VertexHelper | inline |
| AddVert(Vector3 position, Color32 color, Vector4 uv0) | UnityEngine.UI.VertexHelper | inline |
| AddVert(UIVertex v) | UnityEngine.UI.VertexHelper | inline |
| Clear() | UnityEngine.UI.VertexHelper | inline |
| currentIndexCount | UnityEngine.UI.VertexHelper | |
| currentVertCount | UnityEngine.UI.VertexHelper | |
| Dispose() | UnityEngine.UI.VertexHelper | inline |
| FillMesh(Mesh mesh) | UnityEngine.UI.VertexHelper | inline |
| GetUIVertexStream(List< UIVertex > stream) | UnityEngine.UI.VertexHelper | inline |
| InitializeListIfRequired() | UnityEngine.UI.VertexHelper | inlineprivate |
| m_Colors | UnityEngine.UI.VertexHelper | private |
| m_Indices | UnityEngine.UI.VertexHelper | private |
| m_ListsInitalized | UnityEngine.UI.VertexHelper | private |
| m_Normals | UnityEngine.UI.VertexHelper | private |
| m_Positions | UnityEngine.UI.VertexHelper | private |
| m_Tangents | UnityEngine.UI.VertexHelper | private |
| m_Uv0S | UnityEngine.UI.VertexHelper | private |
| m_Uv1S | UnityEngine.UI.VertexHelper | private |
| m_Uv2S | UnityEngine.UI.VertexHelper | private |
| m_Uv3S | UnityEngine.UI.VertexHelper | private |
| PopulateUIVertex(ref UIVertex vertex, int i) | UnityEngine.UI.VertexHelper | inline |
| s_DefaultNormal | UnityEngine.UI.VertexHelper | privatestatic |
| s_DefaultTangent | UnityEngine.UI.VertexHelper | privatestatic |
| SetUIVertex(UIVertex vertex, int i) | UnityEngine.UI.VertexHelper | inline |
| VertexHelper() | UnityEngine.UI.VertexHelper | inline |
| VertexHelper(Mesh m) | UnityEngine.UI.VertexHelper | inline |
| VertexHelper() | UnityEngine.UI.VertexHelper | inlineprivatestatic |