terraria-cpp2il v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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This is the complete list of members for UnityEngine.RenderTexture, including all inherited members.
CheckNullArgument(object arg, string message) | UnityEngine.Object | inlineprivatestatic |
cloneDestroyedMessage | UnityEngine.Object | privatestatic |
CompareBaseObjects(Object lhs, Object rhs) | UnityEngine.Object | inlineprivatestatic |
CreateNativeArrayLengthOverflowException() | UnityEngine.Texture | inlinepackage |
CreateNonReadableException(Texture t) | UnityEngine.Texture | inlinepackage |
depthStencilFormat | UnityEngine.RenderTexture | |
descriptor | UnityEngine.RenderTexture | |
Destroy(Object obj, [DefaultValue("0.0F")] float t) | UnityEngine.Object | |
Destroy(Object obj) | UnityEngine.Object | inlinestatic |
DestroyImmediate(Object obj, [DefaultValue("false")] bool allowDestroyingAssets) | UnityEngine.Object | |
DestroyImmediate(Object obj) | UnityEngine.Object | inlinestatic |
DontDestroyOnLoad([NotNull("NullExceptionObject")] Object target) | UnityEngine.Object | |
Equals(object other) | UnityEngine.Object | inline |
filterMode | UnityEngine.Texture | |
FindObjectFromInstanceID(int instanceID) | UnityEngine.Object | package |
FindObjectsOfType(Type type, bool includeInactive) | UnityEngine.Object | |
FindObjectsOfType< T >() | UnityEngine.Object | inlinestatic |
GenerateAllMips | UnityEngine.Texture | static |
get_texelSize_Injected(out Vector2 ret) | UnityEngine.Texture | private |
GetCachedPtr() | UnityEngine.Object | inlineprivate |
GetCompatibleFormat(RenderTextureFormat renderTextureFormat, RenderTextureReadWrite readWrite) | UnityEngine.RenderTexture | inlinepackagestatic |
GetDataHeight() | UnityEngine.Texture | private |
GetDataWidth() | UnityEngine.Texture | private |
GetDepthStencilFormatLegacy(int depthBits, GraphicsFormat colorFormat) | UnityEngine.RenderTexture | inlinepackagestatic |
GetDescriptor() | UnityEngine.RenderTexture | inlineprivate |
GetDescriptor_Injected(out RenderTextureDescriptor ret) | UnityEngine.RenderTexture | private |
GetHashCode() | UnityEngine.Object | inline |
GetInstanceID() | UnityEngine.Object | inline |
GetName([NotNull("NullExceptionObject")] Object obj) | UnityEngine.Object | private |
GetOffsetOfInstanceIDInCPlusPlusObject() | UnityEngine.Object | private |
graphicsFormat | UnityEngine.RenderTexture | |
height | UnityEngine.RenderTexture | |
hideFlags | UnityEngine.Object | |
Initialize(int width, int height, int depth, RenderTextureFormat format, RenderTextureReadWrite readWrite, int mipCount) | UnityEngine.RenderTexture | inlineprivate |
Instantiate(Object original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Instantiate(Object original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original) | UnityEngine.Object | inlinestatic |
Instantiate< T >(T original, Vector3 position, Quaternion rotation) | UnityEngine.Object | inlinestatic |
Internal_CloneSingle([NotNull("NullExceptionObject")] Object data) | UnityEngine.Object | private |
Internal_Create([Writable] RenderTexture rt) | UnityEngine.RenderTexture | private |
Internal_InstantiateSingle([NotNull("NullExceptionObject")] Object data, Vector3 pos, Quaternion rot) | UnityEngine.Object | inlineprivatestatic |
Internal_InstantiateSingle_Injected(Object data, ref Vector3 pos, ref Quaternion rot) | UnityEngine.Object | private |
IsNativeObjectAlive(Object o) | UnityEngine.Object | inlineprivatestatic |
isReadable | UnityEngine.Texture | |
m_CachedPtr | UnityEngine.Object | private |
name | UnityEngine.Object | |
Object() | UnityEngine.Object | inline |
Object() | UnityEngine.Object | inlineprivatestatic |
objectIsNullMessage | UnityEngine.Object | privatestatic |
OffsetOfInstanceIDInCPlusPlusObject | UnityEngine.Object | packagestatic |
operator bool(Object exists) | UnityEngine.Object | inlinestatic |
operator!=(Object x, Object y) | UnityEngine.Object | inlinestatic |
operator==(Object x, Object y) | UnityEngine.Object | inlinestatic |
RenderTexture() | UnityEngine.RenderTexture | inlinepackage |
RenderTexture(RenderTextureDescriptor desc) | UnityEngine.RenderTexture | inline |
RenderTexture(RenderTexture textureToCopy) | UnityEngine.RenderTexture | inline |
RenderTexture(int width, int height, int depth, DefaultFormat format) | UnityEngine.RenderTexture | inline |
RenderTexture(int width, int height, int depth, GraphicsFormat format) | UnityEngine.RenderTexture | inline |
RenderTexture(int width, int height, int depth, GraphicsFormat format, int mipCount) | UnityEngine.RenderTexture | inline |
RenderTexture(int width, int height, GraphicsFormat colorFormat, GraphicsFormat depthStencilFormat, int mipCount) | UnityEngine.RenderTexture | inline |
RenderTexture(int width, int height, GraphicsFormat colorFormat, GraphicsFormat depthStencilFormat) | UnityEngine.RenderTexture | inline |
RenderTexture(int width, int height, int depth, [DefaultValue("RenderTextureFormat.Default")] RenderTextureFormat format, [DefaultValue("RenderTextureReadWrite.Default")] RenderTextureReadWrite readWrite) | UnityEngine.RenderTexture | inline |
RenderTexture(int width, int height, int depth, RenderTextureFormat format) | UnityEngine.RenderTexture | inline |
RenderTexture(int width, int height, int depth) | UnityEngine.RenderTexture | inline |
RenderTexture(int width, int height, int depth, RenderTextureFormat format, int mipCount) | UnityEngine.RenderTexture | inline |
SetMipMapCount(int count) | UnityEngine.RenderTexture | private |
SetName([NotNull("NullExceptionObject")] Object obj, string name) | UnityEngine.Object | private |
SetRenderTextureDescriptor(RenderTextureDescriptor desc) | UnityEngine.RenderTexture | inlineprivate |
SetRenderTextureDescriptor_Injected(ref RenderTextureDescriptor desc) | UnityEngine.RenderTexture | private |
SetSRGBReadWrite(bool srgb) | UnityEngine.RenderTexture | package |
texelSize | UnityEngine.Texture | |
Texture() | UnityEngine.Texture | inlineprotected |
Texture() | UnityEngine.Texture | inlineprivatestatic |
ToString() | UnityEngine.Object | inline |
ToString(Object obj) | UnityEngine.Object | private |
ValidateFormat(TextureFormat format) | UnityEngine.Texture | inlinepackage |
ValidateFormat(GraphicsFormat format, FormatUsage usage) | UnityEngine.Texture | inlinepackage |
ValidateRenderTextureDesc(RenderTextureDescriptor desc) | UnityEngine.RenderTexture | inlineprivatestatic |
width | UnityEngine.RenderTexture | |
wrapMode | UnityEngine.Texture |