terraria-cpp2il
v1.4.4.9
Terraria mobile dump, with CallAnalysis (see source code). Dump with reconstucted method: https://infinitynichto.github.io/terraria-cpp2il-methodrecon
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Collider2D.cs
Go to the documentation of this file.
1
using
System
;
2
using
Cpp2ILInjected
;
3
using
UnityEngine.Bindings
;
4
using
UnityEngine.Scripting
;
5
6
namespace
UnityEngine
7
{
8
[
RequiredByNativeCode
(Optional =
true
)]
9
[
NativeHeader
(
"Modules/Physics2D/Public/Collider2D.h"
)]
10
[
RequireComponent
(
typeof
(
Transform
))]
11
[global::Cpp2ILInjected.Token(Token =
"0x2000005"
)]
12
public
class
Collider2D
:
Behaviour
13
{
14
}
15
}
j__TPar
class f__AnonymousType0<< Count > j__TPar
Definition
--f__AnonymousType0.cs:11
UnityEngine.Behaviour
Definition
Behaviour.cs:14
UnityEngine.Collider2D
Definition
Collider2D.cs:13
UnityEngine.RequireComponent
Definition
RequireComponent.cs:12
UnityEngine.Transform
Definition
Transform.cs:20
Cpp2ILInjected
Definition
AddressAttribute.cs:4
System
Definition
__Il2CppComDelegate.cs:6
UnityEngine.Bindings
Definition
CodegenOptions.cs:5
UnityEngine.Scripting
Definition
MovedFromAttribute.cs:6
UnityEngine
Definition
_AndroidJNIHelper.cs:8
source
UnityEngine.Physics2DModule
UnityEngine
Collider2D.cs
Generated by
1.10.0